Test
Offline 141.94.45.156:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Test rank against other Rust servers?
Over the past week it ranks #12,043 for player hours, which puts Test in the top 54% of all ranked servers.
How busy is Test?
At this count Test is offline, with its last sighting 3 days 9 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1.
Lists and tags
What do the server tags on Test mean?
The game's server browser reads the tags Test publishes: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Test?
These Rust Population lists include Test: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Test?
Its rhythm cannot be told yet: too few of Test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 20 days 8 hours ago the current world was made.
Settings
Which map does Test run?
A procedural map, generated by the game, is in use on Test.
What are the rules and settings on Test?
No gather rate appears in the name of Test. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Test run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Test. Steam updates your game automatically, but you need the same protocol to join.
Is Test online, and how reliable is it?
Offline at the moment, Test was last seen 3 days 9 hours ago. Over the last 3 full days, 0 of 72 hours were online, or 0%. On 24 October 2026, Rust Population saw it for the first time.
Where is Test located?
Nothing published by Test states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 141.94.45.156:28015.
Getting in
How do I join Test?
To connect directly, open Rust's console with F1 and type client.connect 141.94.45.156:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.