localtest
Offline 142.189.204.220:28015 checked 12h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 04:53 UTC1d ago | – | – | running | 1 |
| Tue 13 Oct, 15:03 UTC16d ago | 1 | – | 15.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does localtest rank against other Rust servers?
The last seven days of player hours place localtest at #14,008, within the top 63% of all ranked servers.
How busy is localtest?
At this count localtest is offline, with its last sighting 12 hours ago. Seven days of counting give an average of 0 players and a peak of 1. In the last 48 hours the peak hour came at 05:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on localtest mean?
What the game's server browser reads from localtest is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include localtest?
On Rust Population, localtest is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe schedule
What does wipe day look like on localtest?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on localtest?
Its rhythm cannot be told yet: too few of localtest's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 25 hours ago the current world was made.
Map and rules
Which map does localtest run?
localtest uses a map the game generates: procedural.
What are the rules and settings on localtest?
Nothing in localtest's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does localtest run?
The setup is Rust network protocol 2635 and build 168909 on Windows for localtest. The protocol must match for you to join, and Steam updates it for you.
Is localtest online, and how reliable is it?
Offline at the moment, localtest was last seen 12 hours ago. It was up 9% of the time over the last 7 full days, 15 out of 168 hours. On 12 October 2026, Rust Population saw it for the first time.
Where is localtest located?
Nothing published by localtest states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 142.189.204.220:28015 is where it lives.
How to join
How do I join localtest?
Either enter client.connect 142.189.204.220:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.