RUST: NOT FRIENDLY - Local Development
Offline 143.105.151.63:28015 checked 28d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RUST: NOT FRIENDLY - Local Development rank against other Rust servers?
Over the past week it ranks #16,685 for player hours, which puts RUST: NOT FRIENDLY - Local Development in the top 70% of all ranked servers.
How busy is RUST: NOT FRIENDLY - Local Development?
At this count RUST: NOT FRIENDLY - Local Development is offline, with its last sighting 28 days 9 hours ago.
Tags
What do the server tags on RUST: NOT FRIENDLY - Local Development mean?
The game's server browser reads the tags RUST: NOT FRIENDLY - Local Development publishes: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RUST: NOT FRIENDLY - Local Development?
On Rust Population, RUST: NOT FRIENDLY - Local Development is filed under these lists: Modded Rust servers, counted and PvE servers, counted. Filter the server list by Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on RUST: NOT FRIENDLY - Local Development?
Its rhythm cannot be told yet: too few of RUST: NOT FRIENDLY - Local Development's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 28 days 11 hours ago the current world was made.
Settings
Which map does RUST: NOT FRIENDLY - Local Development run?
RUST: NOT FRIENDLY - Local Development uses a map the game generates: procedural.
What are the rules and settings on RUST: NOT FRIENDLY - Local Development?
Nothing in RUST: NOT FRIENDLY - Local Development's name says how gather works. The group limit is 8 players, which is the default. You get pve here, no player combat. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does RUST: NOT FRIENDLY - Local Development run?
On Windows, RUST: NOT FRIENDLY - Local Development runs Rust network protocol 2633 and build 165217. Steam updates your game automatically, but you need the same protocol to join.
Is RUST: NOT FRIENDLY - Local Development online, and how reliable is it?
Offline at the moment, RUST: NOT FRIENDLY - Local Development was last seen 28 days 9 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 1 October 2026.
Where is RUST: NOT FRIENDLY - Local Development located?
Nothing published by RUST: NOT FRIENDLY - Local Development states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 143.105.151.63:28015.
Getting in
How do I join RUST: NOT FRIENDLY - Local Development?
To connect directly, open Rust's console with F1 and type client.connect 143.105.151.63:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.