Kyle's SeaSkull Server
Offline 143.105.21.163:28015 checked 42d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Kyle's SeaSkull Server rank against other Rust servers?
The last seven days of player hours place Kyle's SeaSkull Server at #15,448, within the top – of all ranked servers.
How busy is Kyle's SeaSkull Server?
Kyle's SeaSkull Server is offline at this count; we last saw it 42 days 5 hours ago.
Tags
What do the server tags on Kyle's SeaSkull Server mean?
What the game's server browser reads from Kyle's SeaSkull Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Kyle's SeaSkull Server?
These Rust Population lists include Kyle's SeaSkull Server: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Kyle's SeaSkull Server?
The record holds too few of Kyle's SeaSkull Server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 43 days 9 hours ago the current world was made.
Settings
What are the rules and settings on Kyle's SeaSkull Server?
The name tells you nothing about gather rates: Kyle's SeaSkull Server states none. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Kyle's SeaSkull Server run?
The setup is Rust network protocol 2633 and build 163794 on Windows for Kyle's SeaSkull Server. Your game needs the same protocol to join; Steam takes care of updating it.
Is Kyle's SeaSkull Server online, and how reliable is it?
Offline at the moment, Kyle's SeaSkull Server was last seen 42 days 5 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 17 September 2026.
Where is Kyle's SeaSkull Server located?
No region is published by Kyle's SeaSkull Server. The location a server claims is what Rust Population shows, not the place where the machine stands. 143.105.21.163:28015 is where it lives.
How to join
How do I join Kyle's SeaSkull Server?
Either enter client.connect 143.105.21.163:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.