Rust PopulationField survey · Rust servers
Observing 67,928 players 11,782 servers 3,558 with someone on 196 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 6,998habitat unknownfirst seen 13 Sep 2026

Rusty Nails | Weekly Vanilla

Online 143.223.117.115:28015 checked 9m ago

weekly wipes vanillacarbon

Measurements

Players now
0/ 250
0% full
7-day average
0
peak 2
Rank
#6,998
top 31%
Last wipe
6d ago
weekly schedule
Next wipe
5h
Thu 29 Oct, 17:53 UTC
Obs. 1 · sightings

Players

AveragePeak
00.511.5213:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 17:53 UTC, in 5h. Every Thursday at 17:53 UTC · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
25%
crowd held
else halves by day 1

Coming wipes

5h
Thu 29 Oct, 17:53 UTC
7d 6h
Thu 5 Nov, 19:00 UTC
FW
14d 5h
Thu 12 Nov, 17:53 UTC
21d 5h
Thu 19 Nov, 17:53 UTC
28d 5h
Thu 26 Nov, 17:53 UTC
35d 6h
Thu 3 Dec, 19:00 UTC
FW
42d 5h
Thu 10 Dec, 17:53 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 17:53 UTC6d ago 0 – running 0
Thu 15 Oct, 17:54 UTC13d ago 1 halved by day 1 7 days 0
Thu 8 Oct, 17:54 UTC20d ago 2 halved by day 6 7 days 0
Thu 1 Oct, 17:55 UTC FW27d ago 1 halved by day 1 7 days 0
Thu 24 Sep, 17:53 UTC34d ago 2 held half 7 days 0
Thu 17 Sep, 17:54 UTC41d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Rusty Nails | Weekly Vanilla rank against other Rust servers?

By player hours over the last seven days, Rusty Nails | Weekly Vanilla places at #6,998, within the top 31% of ranked servers.

How busy is Rusty Nails | Weekly Vanilla?

The count reads 0 players on Rusty Nails | Weekly Vanilla, which has 250 slots. We counted an average of 0 players in the past week, with 2 at the busiest. The busiest hour in the last 48 was 19:00 UTC, when an average of 2 players were on.

Tags

What do the server tags on Rusty Nails | Weekly Vanilla mean?

These are the tags Rusty Nails | Weekly Vanilla publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp250 (Max players): The server has 250 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^w (Weekly): A weekly wipe takes place; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^y (Carbon): The plugin framework Carbon runs on this server. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Rusty Nails | Weekly Vanilla?

Rusty Nails | Weekly Vanilla appears among the Rust Population lists that follow: Community servers, field-listed and Vanilla Rust servers, counted. Filter the server list by Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week and it will show up.

Wipe schedule

What does wipe day look like on Rusty Nails | Weekly Vanilla?

Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 25% of its recent wipes. In those that did not hold, the fall below half came by day 1.

What is the wipe schedule on Rusty Nails | Weekly Vanilla?

Counted by rhythm, Rusty Nails | Weekly Vanilla wipes every Thursday at 17:53 UTC. Due on Thursday 29 October at 17:53 UTC is its next wipe. 6 days 18 hours ago the current world was made. Its tags carry a wipe schedule of one wipe a week.

Map and rules

Which map does Rusty Nails | Weekly Vanilla run?

Rusty Nails | Weekly Vanilla uses a map the game generates, procedural, at size 4,500 with seed 643109240. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on Rusty Nails | Weekly Vanilla?

The name tells you nothing about gather rates: Rusty Nails | Weekly Vanilla states none. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. The plugins it runs are Carbon. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does Rusty Nails | Weekly Vanilla run?

On Linux, Rusty Nails | Weekly Vanilla runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Does Rusty Nails | Weekly Vanilla run smoothly?

The last 48 hours saw an average of 59 server fps, with 52 as the lowest. The entity count reached 112,913: buildings, deployables and all other objects. Up to 3,639 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Rusty Nails | Weekly Vanilla online, and how reliable is it?

Rusty Nails | Weekly Vanilla is up and running at the moment. About 3 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is Rusty Nails | Weekly Vanilla located?

No region is published by Rusty Nails | Weekly Vanilla. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 143.223.117.115:28015.

Getting in

How do I join Rusty Nails | Weekly Vanilla?

To connect directly, open Rust's console with F1 and type client.connect 143.223.117.115:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^y,^w,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp250
Max players The server has 250 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly A weekly wipe takes place.

Difficulty

^v
Vanilla Facepunch's game, unaltered: no kits, no rate changes, no extra rules.

Mods and access

^y
Carbon The plugin framework Carbon runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.