Devil-Is-King
Online 144.126.149.74:28600 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 09:30 UTC20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Devil-Is-King rank against other Rust servers?
By player hours over the last seven days, Devil-Is-King places at #15,351, within the top 69% of ranked servers.
How busy is Devil-Is-King?
Devil-Is-King holds 0 players at the moment, out of 50 slots. A seven-day average of 0 players was counted here.
Tags
What do the server tags on Devil-Is-King mean?
What the game's server browser reads from Devil-Is-King is this set of tags: gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Devil-Is-King?
These Rust Population lists include Devil-Is-King: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on Devil-Is-King?
Across its recent wipes the busiest crowds averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Devil-Is-King?
The force wipe is the only wipe Devil-Is-King takes, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 20 days 19 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does Devil-Is-King run?
A procedural map of size 2,000 from seed 69676967, generated by the game, is in use on Devil-Is-King. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Devil-Is-King?
The name tells you nothing about gather rates: Devil-Is-King states none. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. Rust's premium status is required to join. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Devil-Is-King run?
The setup is Rust network protocol 2634 and build 167398 on Windows for Devil-Is-King. Your game needs the same protocol to join; Steam takes care of updating it.
Does Devil-Is-King run smoothly?
It ran at 56 server fps on average over the last 48 hours, and never went below 52. Entities peaked at 47,291, including buildings, deployables and everything else. Up to 4,386 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is Devil-Is-King online, and how reliable is it?
Devil-Is-King is up and running at the moment. The uptime it reports suggests a restart roughly 19 days 17 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Devil-Is-King located?
A region is not published by Devil-Is-King. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 144.126.149.74:28600.
How to join
How do I join Devil-Is-King?
Either enter client.connect 144.126.149.74:28600 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. Rust's premium status is required to join.