Hapis | US | Bi-Weekly | Vanilla
Online 144.48.106.187:28015 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Hapis | US | Bi-Weekly | Vanilla rank against other Rust servers?
The last seven days of player hours place Hapis | US | Bi-Weekly | Vanilla at #15,289, within the top 69% of all ranked servers.
How busy is Hapis | US | Bi-Weekly | Vanilla?
Of its 100 slots, Hapis | US | Bi-Weekly | Vanilla is using 0 right now. Counted over seven days: an average of 0 players.
Tags
What do the server tags on Hapis | US | Bi-Weekly | Vanilla mean?
The game's server browser reads the tags Hapis | US | Bi-Weekly | Vanilla publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2627 (Protocol): The protocol is 2627; a different version will not connect; cs154033 (Build): The game build is 154033; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Hapis | US | Bi-Weekly | Vanilla?
These Rust Population lists include Hapis | US | Bi-Weekly | Vanilla: Modded Rust servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Hapis | US | Bi-Weekly | Vanilla?
Its rhythm cannot be told yet: too few of Hapis | US | Bi-Weekly | Vanilla's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 136 days 22 hours ago, that is how long the current world has stood.
Map and rules
Which map does Hapis | US | Bi-Weekly | Vanilla run?
The map on Hapis | US | Bi-Weekly | Vanilla is procedural, made by the game at size 4,096 from seed 1337. The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is Custom Map.
What are the rules and settings on Hapis | US | Bi-Weekly | Vanilla?
No gather rate appears in the name of Hapis | US | Bi-Weekly | Vanilla. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Hapis | US | Bi-Weekly | Vanilla run?
Rust network protocol 2627 and build 154033 on Windows is what Hapis | US | Bi-Weekly | Vanilla uses. Steam updates your game automatically, but you need the same protocol to join.
Does Hapis | US | Bi-Weekly | Vanilla run smoothly?
It ran at 86 server fps on average over the last 48 hours, and never went below 51. Up to 60,379 entities were present, counting buildings, deployables and everything else. Up to 3,327 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is Hapis | US | Bi-Weekly | Vanilla online, and how reliable is it?
Right now, Hapis | US | Bi-Weekly | Vanilla is online. The uptime it reports suggests a restart roughly 3 days 13 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Hapis | US | Bi-Weekly | Vanilla located?
No region tag comes from Hapis | US | Bi-Weekly | Vanilla, but the name points to North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 144.48.106.187:28015.
How to join
How do I join Hapis | US | Bi-Weekly | Vanilla?
Open the console with F1 in Rust and enter client.connect 144.48.106.187:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.