AusAntiHeroes
Online 144.6.221.74:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does AusAntiHeroes rank against other Rust servers?
Over the past week it ranks #9,522 for player hours, which puts AusAntiHeroes in the top 43% of all ranked servers.
How busy is AusAntiHeroes?
AusAntiHeroes holds 0 players at the moment, out of 20 slots. Averaged over seven days, it drew 0 players and reached a peak of 1.
Lists and tags
What do the server tags on AusAntiHeroes mean?
These are the tags AusAntiHeroes publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): You can join up to 20 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include AusAntiHeroes?
AusAntiHeroes appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on AusAntiHeroes?
The record holds too few of AusAntiHeroes's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 24 days 20 hours ago, that is how long the current world has stood.
Settings
Which map does AusAntiHeroes run?
The map on AusAntiHeroes is procedural, made by the game at size 3,500 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on AusAntiHeroes?
Nothing in AusAntiHeroes's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does AusAntiHeroes run?
On Windows, AusAntiHeroes runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does AusAntiHeroes run smoothly?
It ran at 74 server fps on average over the last 48 hours, and never went below 43. Entities peaked at 66,431, including buildings, deployables and everything else. The highest memory usage was 2,770 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is AusAntiHeroes online, and how reliable is it?
You will find AusAntiHeroes online now. About 6 days 2 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 4 October 2026.
Where is AusAntiHeroes located?
A region is not published by AusAntiHeroes. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 144.6.221.74:28015.
Getting in
How do I join AusAntiHeroes?
To connect directly, open Rust's console with F1 and type client.connect 144.6.221.74:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.