test
Offline 145.224.72.110:20000 checked 19d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does test rank against other Rust servers?
The last seven days of player hours place test at #15,882, within the top 72% of all ranked servers.
How busy is test?
We have no live count for test right now. It was last seen 19 days 14 hours ago.
Tags
What do the server tags on test mean?
These are the tags test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): The game build is 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include test?
On Rust Population, test is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on test?
Its rhythm cannot be told yet: too few of test's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 26 days 14 hours ago.
Map and rules
Which map does test run?
test uses a map the game generates: procedural.
What are the rules and settings on test?
The name tells you nothing about gather rates: test states none. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does test run?
The setup is Rust network protocol 2634 and build 167398 on Windows for test. Your game needs the same protocol to join; Steam takes care of updating it.
Is test online, and how reliable is it?
We last saw test 19 days 14 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 9 October 2026, Rust Population saw it for the first time.
Where is test located?
Nothing published by test states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 145.224.72.110:20000.
Getting in
How do I join test?
Either enter client.connect 145.224.72.110:20000 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.