Rust PopulationField survey · Rust servers
Observing 70,199 players 11,764 servers 3,422 with someone on 215 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 15,842habitat unknownfirst seen 9 Oct 2026

Testserver-Local

Offline 145.224.73.164:28015 checked 20d ago

monthly wipes moddedoxide

Measurements

Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,842
top 72%
Last wipe
20d ago
monthly schedule
Next wipe
6d 19h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Testserver-Local rank against other Rust servers?

Over the past week it ranks #15,842 for player hours, which puts Testserver-Local in the top 72% of all ranked servers.

How busy is Testserver-Local?

We have no live count for Testserver-Local right now. It was last seen 20 days ago.

Tags

What do the server tags on Testserver-Local mean?

What the game's server browser reads from Testserver-Local is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Testserver-Local?

Testserver-Local appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.

Wipe schedule

What is the wipe schedule on Testserver-Local?

The next wipe for Testserver-Local is estimated from the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 20 days ago the current world was made. A monthly wipe schedule is what its tags publish.

Settings

Which map does Testserver-Local run?

A procedural map, generated by the game, is in use on Testserver-Local.

What are the rules and settings on Testserver-Local?

The name tells you nothing about gather rates: Testserver-Local states none. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does Testserver-Local run?

On Windows, Testserver-Local runs Rust network protocol 2634 and build 167398. The protocol must match for you to join, and Steam updates it for you.

Is Testserver-Local online, and how reliable is it?

Offline at the moment, Testserver-Local was last seen 20 days ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 9 October 2026, Rust Population saw it for the first time.

Where is Testserver-Local located?

A region is not published by Testserver-Local. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 145.224.73.164:28015.

How to join

How do I join Testserver-Local?

Open the console with F1 in Rust and enter client.connect 145.224.73.164:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players You can join up to 100 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Wipe schedule

^m
Monthly Monthly wipes take place, following Facepunch's force wipe.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.