test
Offline 145.224.74.5:20000 checked 36d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does test rank against other Rust servers?
The last seven days of player hours place test at #15,443, within the top 67% of all ranked servers.
How busy is test?
We have no live count for test right now. It was last seen 36 days ago.
Lists and tags
What do the server tags on test mean?
The game's server browser reads the tags test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): The game build is 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include test?
On Rust Population, test is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on test?
Its rhythm cannot be told yet: too few of test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 47 days 4 hours ago, that is how long the current world has stood.
Settings
Which map does test run?
test uses a map the game generates: procedural.
What are the rules and settings on test?
No gather rate appears in the name of test. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does test run?
Rust network protocol 2633 and build 165217 on Windows is what test uses. Steam updates your game automatically, but you need the same protocol to join.
Is test online, and how reliable is it?
We last saw test 36 days ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 22 September 2026, Rust Population saw it for the first time.
Where is test located?
No region is published by test. Rust Population does not look up where the machine stands; it shows where the server says it is. 145.224.74.5:20000 is where it lives.
Getting in
How do I join test?
Either enter client.connect 145.224.74.5:20000 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.