Development Server
Offline 145.224.95.105:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:27 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Development Server rank against other Rust servers?
Over the past week it ranks #8,258 for player hours, which puts Development Server in the top 37% of all ranked servers.
How busy is Development Server?
We have no live count for Development Server right now. It was last seen 26 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1. Look at the last 48 hours and 07:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on Development Server mean?
What the game's server browser reads from Development Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Development Server?
On Rust Population, Development Server is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days and it will show up.
Wipe schedule
What is the wipe schedule on Development Server?
Its rhythm cannot be told yet: too few of Development Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 32 hours ago, that is how long the current world has stood.
Settings
Which map does Development Server run?
Development Server uses a map the game generates: procedural.
What are the rules and settings on Development Server?
Nothing in Development Server's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Development Server run?
Rust network protocol 2635 and build 168909 on Windows is what Development Server uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Development Server online, and how reliable is it?
Offline at the moment, Development Server was last seen 26 hours ago. In the last 1 full day it was found up for 0 of 24 hours, 0% of the time. It was first seen by Rust Population on 27 October 2026.
Where is Development Server located?
Nothing published by Development Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 145.224.95.105:28015 is where it lives.
Getting in
How do I join Development Server?
To connect directly, open Rust's console with F1 and type client.connect 145.224.95.105:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.