Procedural Map
Offline 145.255.159.64:28015 checked 35d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Procedural Map rank against other Rust servers?
By player hours over the last seven days, Procedural Map places at #13,183, within the top 57% of ranked servers.
How busy is Procedural Map?
We have no live count for Procedural Map right now. It was last seen 35 days 4 hours ago.
Lists and tags
What do the server tags on Procedural Map mean?
The game's server browser reads the tags Procedural Map publishes: gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): 500 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Procedural Map?
These Rust Population lists include Procedural Map: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Procedural Map?
Its rhythm cannot be told yet: too few of Procedural Map's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 54 days 4 hours ago the current world was made.
Settings
Which map does Procedural Map run?
The map on Procedural Map is procedural, made by the game.
What are the rules and settings on Procedural Map?
The name tells you nothing about gather rates: Procedural Map states none. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Procedural Map run?
On Windows, Procedural Map runs Rust network protocol 2633 and build 164530. The protocol must match for you to join, and Steam updates it for you.
Is Procedural Map online, and how reliable is it?
Currently offline, Procedural Map was last seen 35 days 4 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 17 September 2026, Rust Population saw it for the first time.
Where is Procedural Map located?
A region is not published by Procedural Map. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 145.255.159.64:28015.
How to join
How do I join Procedural Map?
To connect directly, open Rust's console with F1 and type client.connect 145.255.159.64:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.