4Netplayers Cursed Lands
Online 146.0.44.41:28015 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 13:01 UTC11d ago | 3 | – | running | 0 |
| Thu 15 Oct, 19:21 UTC12d ago | 3 | – | 0.7 days | 0 |
| Tue 13 Oct, 16:07 UTC14d ago | 3 | halved by day 1 | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does 4Netplayers Cursed Lands rank against other Rust servers?
The last seven days of player hours place 4Netplayers Cursed Lands at #14,341, within the top 65% of all ranked servers.
How busy is 4Netplayers Cursed Lands?
Of its 10 slots, 4Netplayers Cursed Lands is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1.
Tags
What do the server tags on 4Netplayers Cursed Lands mean?
The game's server browser reads the tags 4Netplayers Cursed Lands publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include 4Netplayers Cursed Lands?
4Netplayers Cursed Lands appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on 4Netplayers Cursed Lands?
The busiest point of its recent wipes averaged 3 players. The crowd on the latest wipe peaked 0 hours in. In 0% of recent wipes, half the peak was held until the next wipe. The crowd dropped below half by day 1 when it did not hold.
What is the wipe schedule on 4Netplayers Cursed Lands?
There is no next wipe to predict: 4Netplayers Cursed Lands wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 11 days 8 hours ago, that is how long the current world has stood.
Settings
Which map does 4Netplayers Cursed Lands run?
A procedural map of size 2,500 from seed 2147483647, generated by the game, is in use on 4Netplayers Cursed Lands. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on 4Netplayers Cursed Lands?
The name tells you nothing about gather rates: 4Netplayers Cursed Lands states none. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does 4Netplayers Cursed Lands run?
On Linux, 4Netplayers Cursed Lands runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does 4Netplayers Cursed Lands run smoothly?
The last 48 hours saw an average of 30 server fps, with 30 as the lowest. Up to 29,706 entities were present, counting buildings, deployables and everything else. Memory use peaked at 2,033 MB. What players experience as lag comes from low fps and a rising entity count.
Is 4Netplayers Cursed Lands online, and how reliable is it?
Right now, 4Netplayers Cursed Lands is online. About 13 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 13 October 2026.
Where is 4Netplayers Cursed Lands located?
Nothing published by 4Netplayers Cursed Lands states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 146.0.44.41:28015.
Getting in
How do I join 4Netplayers Cursed Lands?
Open the console with F1 in Rust and enter client.connect 146.0.44.41:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.