Solar Local Test
Offline 146.115.131.73:28025 checked 19d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 22:52 UTC19d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Solar Local Test rank against other Rust servers?
The last seven days of player hours place Solar Local Test at #15,842, within the top 72% of all ranked servers.
How busy is Solar Local Test?
Solar Local Test is offline at this count; we last saw it 19 days 1 hours ago.
Tags
What do the server tags on Solar Local Test mean?
The game's server browser reads the tags Solar Local Test publishes: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167231 (Build): Game build: 167231; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Solar Local Test?
Solar Local Test appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Solar Local Test?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 1 hours in.
What is the wipe schedule on Solar Local Test?
The record holds too few of Solar Local Test's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 19 days 5 hours ago.
Map and rules
Which map does Solar Local Test run?
Solar Local Test uses a map the game generates: procedural.
What are the rules and settings on Solar Local Test?
No gather rate appears in the name of Solar Local Test. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does Solar Local Test run?
Rust network protocol 2634 and build 167231 on Windows is what Solar Local Test uses. The protocol must match for you to join, and Steam updates it for you.
Is Solar Local Test online, and how reliable is it?
We last saw Solar Local Test 19 days 1 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 8 October 2026, Rust Population saw it for the first time.
Where is Solar Local Test located?
A region is not published by Solar Local Test. The location a server claims is what Rust Population shows, not the place where the machine stands. 146.115.131.73:28025 is where it lives.
Getting in
How do I join Solar Local Test?
To connect directly, open Rust's console with F1 and type client.connect 146.115.131.73:28025; or press Launch Rust on this page and Steam opens Rust and joins for you.