4Netplayers RustWorld
Offline 146.59.0.52:24900 checked 24d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 07:35 UTC24d ago | 0 | – | running | 0 |
| Sun 20 Sep, 19:45 UTC38d ago | 1 | halved by day 1 | 13.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does 4Netplayers RustWorld rank against other Rust servers?
The last seven days of player hours place 4Netplayers RustWorld at #15,962, within the top 71% of all ranked servers.
How busy is 4Netplayers RustWorld?
4Netplayers RustWorld is offline at this count; we last saw it 24 days ago.
Lists and tags
What do the server tags on 4Netplayers RustWorld mean?
What the game's server browser reads from 4Netplayers RustWorld is this set of tags: gmvanilla (Game mode): The game mode is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include 4Netplayers RustWorld?
On Rust Population, 4Netplayers RustWorld is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on 4Netplayers RustWorld?
The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 1.
What is the wipe schedule on 4Netplayers RustWorld?
The record holds too few of 4Netplayers RustWorld's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 24 days 13 hours ago the current world was made.
Map and rules
Which map does 4Netplayers RustWorld run?
A procedural map of size 3,500 from seed 1234567890, generated by the game, is in use on 4Netplayers RustWorld. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on 4Netplayers RustWorld?
No gather rate appears in the name of 4Netplayers RustWorld. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does 4Netplayers RustWorld run?
Rust network protocol 2634 and build 166652 on Linux is what 4Netplayers RustWorld uses. The protocol must match for you to join, and Steam updates it for you.
Is 4Netplayers RustWorld online, and how reliable is it?
Offline at the moment, 4Netplayers RustWorld was last seen 24 days ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is 4Netplayers RustWorld located?
Nothing published by 4Netplayers RustWorld states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 146.59.0.52:24900.
How to join
How do I join 4Netplayers RustWorld?
To connect directly, open Rust's console with F1 and type client.connect 146.59.0.52:24900; or press Launch Rust on this page and Steam opens Rust and joins for you.