Cometa Rust | Vanilla | Beta-Test
Online EU 146.59.54.7:20580 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers, top 76% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 11:23 UTC2d ago | 2 | – | running | 0 |
| Sat 3 Oct, 07:37 UTC25d ago | 3 | halved by day 2 | 23.2 days | 0 |
| Fri 2 Oct, 16:45 UTC26d ago | 3 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Cometa Rust | Vanilla | Beta-Test rank against other Rust servers?
Seven-day player hours put Cometa Rust | Vanilla | Beta-Test at #9,629, or #2,227 in Europe, inside the top 43% of all ranked servers.
How busy is Cometa Rust | Vanilla | Beta-Test?
The count reads 0 players on Cometa Rust | Vanilla | Beta-Test, which has 75 slots. Averaged over seven days, it drew 0 players and reached a peak of 2.
Lists and tags
What do the server tags on Cometa Rust | Vanilla | Beta-Test mean?
What the game's server browser reads from Cometa Rust | Vanilla | Beta-Test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): You can join up to 75 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded; EU (Europe): Its place in the server browser is under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Cometa Rust | Vanilla | Beta-Test?
Cometa Rust | Vanilla | Beta-Test appears among the Rust Population lists that follow: Rust servers in Europe and Modded Rust servers, counted. Filter the server list by Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days and it will show up.
Wipe notes
What does wipe day look like on Cometa Rust | Vanilla | Beta-Test?
Across its recent wipes the busiest crowds averaged 3 players. Peak came 0 hours into the latest wipe. In 0% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 2.
What is the wipe schedule on Cometa Rust | Vanilla | Beta-Test?
Irregular times are when Cometa Rust | Vanilla | Beta-Test wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 2 days 18 hours ago the current world was made.
Settings
Which map does Cometa Rust | Vanilla | Beta-Test run?
The map on Cometa Rust | Vanilla | Beta-Test is procedural, made by the game at size 3,500 from seed 296733043. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Cometa Rust | Vanilla | Beta-Test?
The name tells you nothing about gather rates: Cometa Rust | Vanilla | Beta-Test states none. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Cometa Rust | Vanilla | Beta-Test run?
On Linux, Cometa Rust | Vanilla | Beta-Test runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does Cometa Rust | Vanilla | Beta-Test run smoothly?
It ran at 154 server fps on average over the last 48 hours, and never went below 25. Up to 67,483 entities were present, counting buildings, deployables and everything else. The highest memory usage was 3,333 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Cometa Rust | Vanilla | Beta-Test online, and how reliable is it?
Cometa Rust | Vanilla | Beta-Test is up and running at the moment. The uptime it reports suggests a restart roughly 15 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.
Where is Cometa Rust | Vanilla | Beta-Test located?
The EU tag is how Cometa Rust | Vanilla | Beta-Test places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 146.59.54.7:20580.
Getting in
How do I join Cometa Rust | Vanilla | Beta-Test?
Open the console with F1 in Rust and enter client.connect 146.59.54.7:20580. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://hosting.alkad.org/.