Forcerecon
Offline 147.135.31.89:60422 checked 45d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Forcerecon rank against other Rust servers?
By player hours over the last seven days, Forcerecon places at #15,078, within the top – of ranked servers.
How busy is Forcerecon?
We have no live count for Forcerecon right now. It was last seen 45 days 1 hours ago.
Tags
What do the server tags on Forcerecon mean?
What the game's server browser reads from Forcerecon is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default limit; v2632 (Protocol): Your game needs the same version, protocol 2632, to join; cs160556 (Build): Game build: 160556; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Forcerecon?
These Rust Population lists include Forcerecon: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe notes
What is the wipe schedule on Forcerecon?
An estimate from the force wipe gives Forcerecon's next wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 56 days 18 hours ago, that is how long the current world has stood. In its tags a monthly wipe schedule is published.
Map and rules
Which map does Forcerecon run?
The map on Forcerecon is procedural, made by the game.
What are the rules and settings on Forcerecon?
The name tells you nothing about gather rates: Forcerecon states none. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Forcerecon run?
Rust network protocol 2632 and build 160556 on Linux is what Forcerecon uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Forcerecon online, and how reliable is it?
Currently offline, Forcerecon was last seen 45 days 1 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 13 September 2026, Rust Population saw it for the first time.
Where is Forcerecon located?
Nothing published by Forcerecon states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 147.135.31.89:60422.
Getting in
How do I join Forcerecon?
Either enter client.connect 147.135.31.89:60422 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.