Rust PopulationField survey · Rust servers
Observing 52,794 players 11,689 servers 3,085 with someone on 112 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,284habitat unknownfirst seen 16 Sep 2026

Micro Wasteland COMING SOON

Online 147.189.168.112:27191 checked 13m ago

Measurements

Players now
0/ 24
0% full
7-day average
0
peak –
Rank
#15,284
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123410:0013:0016:0018:0021:0000:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608010:0013:0016:0018:0021:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.6 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Fri 2 OctSun 27 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:20 UTC27d ago 1 – running 0
Sun 27 Sep, 19:47 UTC32d ago 1 held half 4.3 days 1
Wed 16 Sep, 20:59 UTC43d ago 1 halved by day 2 10.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Micro Wasteland COMING SOON rank against other Rust servers?

Over the past week it ranks #15,284 for player hours, which puts Micro Wasteland COMING SOON in the top 69% of all ranked servers.

How busy is Micro Wasteland COMING SOON?

The count reads 0 players on Micro Wasteland COMING SOON, which has 24 slots. A seven-day average of 0 players was counted here.

Lists and tags

What do the server tags on Micro Wasteland COMING SOON mean?

These are the tags Micro Wasteland COMING SOON publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp24 (Max players): 24 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166569 (Build): Game build: 166569; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Micro Wasteland COMING SOON?

These Rust Population lists include Micro Wasteland COMING SOON: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.

Wipe notes

What does wipe day look like on Micro Wasteland COMING SOON?

The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 50% of its recent wipes. The crowd dropped below half by day 2 when it did not hold.

What is the wipe schedule on Micro Wasteland COMING SOON?

Irregular times are when Micro Wasteland COMING SOON wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 27 days 23 hours ago.

Map and rules

Which map does Micro Wasteland COMING SOON run?

A procedural map of size 2,000 from seed 484554513, generated by the game, is in use on Micro Wasteland COMING SOON. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.

What are the rules and settings on Micro Wasteland COMING SOON?

Nothing in Micro Wasteland COMING SOON's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Micro Wasteland COMING SOON run?

On Linux, Micro Wasteland COMING SOON runs Rust network protocol 2634 and build 166569. Steam updates your game automatically, but you need the same protocol to join.

Does Micro Wasteland COMING SOON run smoothly?

The last 48 hours saw an average of 59 server fps, with 48 as the lowest. Entities peaked at 26,744, including buildings, deployables and everything else. The highest memory usage was 1,111 MB. Players feel lag when fps is low and the entity count climbs.

Is Micro Wasteland COMING SOON online, and how reliable is it?

You will find Micro Wasteland COMING SOON online now. Judging by the uptime it reports, the last restart was about 13 hours ago. It was up 8% of the time over the last 7 full days, 14 out of 168 hours. It was first seen by Rust Population on 16 September 2026.

Where is Micro Wasteland COMING SOON located?

Nothing published by Micro Wasteland COMING SOON states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 147.189.168.112:27191.

How to join

How do I join Micro Wasteland COMING SOON?

Either enter client.connect 147.189.168.112:27191 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp24,ptrak,$r?,v2634,gmrust,cs166569,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp24
Max players 24 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs166569
Build Game build: 166569.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.