RustProMapGen
Offline 147.79.78.133:28099 checked 7h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 11:24 UTC7h ago | – | – | – | 0 |
| Wed 28 Oct, 11:08 UTC7h ago | – | – | – | 0 |
| Wed 28 Oct, 01:21 UTC17h ago | – | – | – | 0 |
| Tue 27 Oct, 23:53 UTC18h ago | – | – | – | 0 |
| Tue 27 Oct, 23:43 UTC18h ago | – | – | – | 0 |
| Tue 27 Oct, 23:33 UTC19h ago | – | – | – | 0 |
| Sun 25 Oct, 08:08 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 07:58 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 12:53 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 05:53 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 12:06 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 04:48 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 00:53 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 00:43 UTC5d ago | – | – | – | 0 |
| Thu 22 Oct, 21:08 UTC5d ago | – | – | – | 0 |
| Thu 22 Oct, 12:39 UTC6d ago | – | – | – | 0 |
| Tue 20 Oct, 07:53 UTC8d ago | – | – | – | 0 |
| Mon 19 Oct, 18:43 UTC8d ago | – | – | – | 0 |
| Mon 19 Oct, 05:28 UTC9d ago | – | – | – | 0 |
| Sun 18 Oct, 12:28 UTC10d ago | – | – | – | 0 |
Quick answers
Player counts
How does RustProMapGen rank against other Rust servers?
The last seven days of player hours place RustProMapGen at #15,426, within the top 69% of all ranked servers.
How busy is RustProMapGen?
At this count RustProMapGen is offline, with its last sighting 7 hours ago. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on RustProMapGen mean?
What the game's server browser reads from RustProMapGen is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166494 (Build): Game build: 166494; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RustProMapGen?
On Rust Population, RustProMapGen is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe notes
What is the wipe schedule on RustProMapGen?
Every few hours RustProMapGen starts a new world, so it keeps no wipe schedule and those resets are not counted as wipes.
Settings
Which map does RustProMapGen run?
RustProMapGen uses a map the game generates: procedural.
What are the rules and settings on RustProMapGen?
The name tells you nothing about gather rates: RustProMapGen states none. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does RustProMapGen run?
The setup is Rust network protocol 2634 and build 166494 on Linux for RustProMapGen. Your game needs the same protocol to join; Steam takes care of updating it.
Is RustProMapGen online, and how reliable is it?
Currently offline, RustProMapGen was last seen 7 hours ago. Over the last 7 full days, 13 of 168 hours were online, or 8%. On 13 September 2026, Rust Population saw it for the first time.
Where is RustProMapGen located?
Nothing published by RustProMapGen states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 147.79.78.133:28099.
How to join
How do I join RustProMapGen?
Either enter client.connect 147.79.78.133:28099 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.