Rust PopulationField survey · Rust servers
Observing 96,135 players 11,884 servers 4,080 with someone on 163 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 1,439EUfirst seen 13 Sep 2026

FAR: Chill PvE [EU Biweekly]

Online EU 147.93.126.229:28015 checked 13m ago

biweekly wipes vanillacarbonpve

Measurements

Players now
5/ 50
= 1 player
10% full
7-day average
5
peak 17
Rank
#1,439
top 7% · #576 in EU
Last wipe
12d ago
biweekly schedule
Next wipe
9d 0h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0510152019:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 7% of all ranked servers, top 20% in EU. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence

28 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
15
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 8.5

Coming wipes

9d 0h
Thu 5 Nov, 19:00 UTC
FW
15d 23h
Thu 12 Nov, 18:15 UTC
37d 0h
Thu 3 Dec, 19:00 UTC
FW
43d 23h
Thu 10 Dec, 18:15 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 14, 23 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:15 UTC12d ago 14 – running 1
Thu 1 Oct, 18:14 UTC FW26d ago 12 halved by day 11 14 days 0
Thu 17 Sep, 18:17 UTC40d ago 18 halved by day 6 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does FAR: Chill PvE [EU Biweekly] rank against other Rust servers?

FAR: Chill PvE [EU Biweekly] ranks #1,439 on seven-day player hours, #576 in Europe, and sits in the top 7% of all ranked servers.

How busy is FAR: Chill PvE [EU Biweekly]?

FAR: Chill PvE [EU Biweekly] holds 5 players at the moment, out of 50 slots. Averaged over seven days, it drew 5 players and reached a peak of 17. The busiest hour in the last 48 was 19:00 UTC, when an average of 11 players were on.

Lists and tags

What do the server tags on FAR: Chill PvE [EU Biweekly] mean?

These are the tags FAR: Chill PvE [EU Biweekly] publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts5 (Group limit): You may team with up to 5 players; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^p (PvE): Other players are not a threat; the danger comes from the world; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): In the server browser it appears under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include FAR: Chill PvE [EU Biweekly]?

These Rust Population lists include FAR: Chill PvE [EU Biweekly]: Rust servers in Europe, Community servers, field-listed, PvE servers, counted and Vanilla Rust servers, counted. Filter the server list by Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks and it will show up.

Wipe schedule

What does wipe day look like on FAR: Chill PvE [EU Biweekly]?

Across its recent wipes the busiest crowds averaged 15 players. The crowd on the latest wipe peaked 23 hours in. In 0% of recent wipes, half the peak was held until the next wipe. The crowd dropped below half by day 8.5 when it did not hold.

What is the wipe schedule on FAR: Chill PvE [EU Biweekly]?

The wipe rhythm for FAR: Chill PvE [EU Biweekly] is every 4 weeks on Thursday at 18:15 UTC. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 12 days ago, that is how long the current world has stood. The tags carry an every-two-weeks wipe schedule.

Map and rules

Which map does FAR: Chill PvE [EU Biweekly] run?

FAR: Chill PvE [EU Biweekly] uses a map the game generates, procedural, at size 4,250 with seed 1869056560. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on FAR: Chill PvE [EU Biweekly]?

Nothing in FAR: Chill PvE [EU Biweekly]'s name says how gather works. The group limit is 5 players. pve is what it runs, no player combat. You will find it under Community: it is a community server. You will find Carbon running as plugins. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does FAR: Chill PvE [EU Biweekly] run?

On Linux, FAR: Chill PvE [EU Biweekly] runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.

Does FAR: Chill PvE [EU Biweekly] run smoothly?

The last 48 hours saw an average of 33 server fps, with 5 as the lowest. Entities peaked at 138,637, including buildings, deployables and everything else. The highest memory usage was 4,839 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is FAR: Chill PvE [EU Biweekly] online, and how reliable is it?

Right now, FAR: Chill PvE [EU Biweekly] is online. About 16 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 13 September 2026.

Where is FAR: Chill PvE [EU Biweekly] located?

The EU tag is how FAR: Chill PvE [EU Biweekly] places itself in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 147.93.126.229:28015.

Getting in

How do I join FAR: Chill PvE [EU Biweekly]?

Either enter client.connect 147.93.126.229:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://discord.com/invite/ZTSQ43gcGV.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^y,^b,^v,EU,^p,gmrust,cs168909,ts5

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts5
Group limit You may team with up to 5 players.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Difficulty

^v
Vanilla Facepunch's game, unaltered: no kits, no rate changes, no extra rules.

Gameplay

^p
PvE Other players are not a threat; the danger comes from the world.

Mods and access

^y
Carbon Carbon provides the plugin framework here.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.