Shark's World
Offline 147.93.160.205:28415 checked 10d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 08:33 UTC13d ago | 2 | – | running | 3 |
| Tue 13 Oct, 13:51 UTC15d ago | 3 | – | 1.8 days | 1 |
| Tue 13 Oct, 07:47 UTC15d ago | 3 | – | 0.3 days | 0 |
| Thu 1 Oct, 22:15 UTC FW27d ago | 0 | – | 11.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Shark's World rank against other Rust servers?
Over the past week it ranks #15,317 for player hours, which puts Shark's World in the top 70% of all ranked servers.
How busy is Shark's World?
Shark's World is offline at this count; we last saw it 10 days 20 hours ago.
Tags
What do the server tags on Shark's World mean?
These are the tags Shark's World publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Shark's World?
On Rust Population, Shark's World is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What does wipe day look like on Shark's World?
Across its recent wipes the busiest crowds averaged 3 players. The crowd on the latest wipe peaked 1 hours in.
What is the wipe schedule on Shark's World?
Once a month Shark's World wipes, and that is with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 13 days 20 hours ago. A monthly wipe schedule is what its tags publish.
Settings
Which map does Shark's World run?
The map on Shark's World is procedural, made by the game at size 2,000 from seed 2147483647. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Shark's World?
No gather rate appears in the name of Shark's World. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Shark's World run?
The setup is Rust network protocol 2634 and build 167781 on Windows for Shark's World. Steam updates your game automatically, but you need the same protocol to join.
Is Shark's World online, and how reliable is it?
Currently offline, Shark's World was last seen 10 days 20 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 13 September 2026.
Where is Shark's World located?
Nothing published by Shark's World states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 147.93.160.205:28415 is where it lives.
How to join
How do I join Shark's World?
Open the console with F1 in Rust and enter client.connect 147.93.160.205:28415. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.