Rust PopulationField survey · Rust servers
Observing 62,626 players 11,741 servers 3,351 with someone on 195 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 8,688EAfirst seen 27 Sep 2026

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly

Online EA 148.113.24.99:29029 checked 10m ago

2x biweekly wipes vanillamoddedoxide

Measurements

Players now
1/ 40
= 1 player
2% full
7-day average
0
peak 1
Rank
#8,688
top 39% · #423 in EA
Last wipe
13d ago
biweekly schedule
Next wipe
57m
Thu 29 Oct, 12:33 UTC
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75112:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 39% of all ranked servers, top 77% in EA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 12:33 UTC, in 57m. Its biweekly schedule tag · low confidence

9.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

Coming wipes

57m
Thu 29 Oct, 12:33 UTC
7d 7h
Thu 5 Nov, 19:00 UTC
FW
14d 0h
Thu 12 Nov, 12:33 UTC
28d 0h
Thu 26 Nov, 12:33 UTC
35d 7h
Thu 3 Dec, 19:00 UTC
FW
42d 0h
Thu 10 Dec, 12:33 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 12:33 UTC13d ago 1 – running 0
Thu 1 Oct, 18:38 UTC FW27d ago 2 halved by day 2 13.7 days 0
Sun 27 Sep, 08:58 UTC32d ago 1 halved by day 2 4.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly rank against other Rust servers?

On player hours over the last seven days [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly is #8,688, #423 in Asia, placing it in the top 39% of ranked servers.

How busy is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

Of its 40 slots, [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly is using 1 right now. Seven days of counting give an average of 0 players and a peak of 1. The busiest hour in the last 48 was 10:00 UTC, when an average of 0 players were on.

Lists and tags

What do the server tags on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly mean?

These are the tags [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server has 40 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game; EA (East Asia): In the server browser it appears under East Asia. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

These Rust Population lists include [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly: 2x Rust servers: the live count and Modded Rust servers, counted. Filter the server list by Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x and it will show up.

Wipe notes

What does wipe day look like on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

The busiest point of its recent wipes averaged 1 players. 2 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 2.

What is the wipe schedule on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

The prediction follows its tag, since too few of [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly's wipes are on record to confirm the schedule. On Thursday 29 October at 12:33 UTC its next wipe is due. Counted from 13 days 23 hours ago, that is how long the current world has stood. A wipe every two weeks is what the tags publish.

Settings

Which map does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly run?

The map on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly is procedural, made by the game at size 3,000 from seed 1614537442. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly advertises a 2x gather rate in its title. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly run?

On Linux, [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly run smoothly?

The last 48 hours saw an average of 235 server fps, with 226 as the lowest. Entities peaked at 51,372, including buildings, deployables and everything else. Memory use peaked at 3,283 MB. Players feel lag when fps is low and the entity count climbs.

Is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly online, and how reliable is it?

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly is up and running at the moment. Judging by the uptime it reports, the last restart was about 10 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 27 September 2026.

Where is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly located?

By its EA tag, [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly says it is in Asia. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 148.113.24.99:29029.

Getting in

How do I join [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

Open the console with F1 in Rust and enter client.connect 148.113.24.99:29029. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://rust.nexnise.com/.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players The server has 40 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly A wipe happens once a fortnight.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Region

EA
East Asia In the server browser it appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.