Rust PopulationField survey · Rust servers
Observing 63,000 players 11,748 servers 3,404 with someone on 200 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 5,519habitat unknownfirst seen 13 Sep 2026

[IND] Badnaam | Weekly

Online 148.113.8.230:28015 checked 11m ago

weekly wipes vanillaoxide

Measurements

Players now
1/ 55
= 1 player
2% full
7-day average
0
peak 2
Rank
#5,519
top 25%
Last wipe
26d ago
weekly schedule
Next wipe
1d 0h
Fri 30 Oct, 12:31 UTC
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75112:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 12:31 UTC, in 1d 0h. Its weekly schedule tag · low confidence

2.6 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
12
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

1d 0h
Fri 30 Oct, 12:31 UTC
7d 7h
Thu 5 Nov, 19:00 UTC
FW
8d 0h
Fri 6 Nov, 12:31 UTC
15d 0h
Fri 13 Nov, 12:31 UTC
22d 0h
Fri 20 Nov, 12:31 UTC
29d 0h
Fri 27 Nov, 12:31 UTC
35d 7h
Thu 3 Dec, 19:00 UTC
FW
36d 0h
Fri 4 Dec, 12:31 UTC

The first 48 hours of its last wipes

Fri 2 OctFri 25 SepSat 19 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 2 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 12:31 UTC26d ago 6 – running 0
Fri 25 Sep, 12:27 UTC33d ago 30 halved by day 1 7 days 1
Sat 19 Sep, 00:47 UTC40d ago 0 – 6.5 days 0
Fri 18 Sep, 12:31 UTC40d ago 2 – 0.5 days 0
Wed 16 Sep, 20:40 UTC42d ago 1 – 1.7 days 0
Mon 14 Sep, 05:44 UTC45d ago 2 halved by day 1 2.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does [IND] Badnaam | Weekly rank against other Rust servers?

By player hours over the last seven days, [IND] Badnaam | Weekly places at #5,519, within the top 25% of ranked servers.

How busy is [IND] Badnaam | Weekly?

[IND] Badnaam | Weekly holds 1 players at the moment, out of 55 slots. We counted an average of 0 players in the past week, with 2 at the busiest. In the last 48 hours the peak hour came at 10:00 UTC, averaging 1 players.

Lists and tags

What do the server tags on [IND] Badnaam | Weekly mean?

These are the tags [IND] Badnaam | Weekly publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp55 (Max players): You can join up to 55 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^w (Weekly): Wipes happen every week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Who runs [IND] Badnaam | Weekly?

No other server we track publishes the jodsmp.in hostname that [IND] Badnaam | Weekly uses.

Which Rust Population lists and filters include [IND] Badnaam | Weekly?

On Rust Population, [IND] Badnaam | Weekly is filed under these lists: Community servers, field-listed and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Wipe schedule

What does wipe day look like on [IND] Badnaam | Weekly?

The busiest point of its recent wipes averaged 12 players. 2 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 1.

What is the wipe schedule on [IND] Badnaam | Weekly?

Its tag sets the prediction: too few of [IND] Badnaam | Weekly's wipes are on record to confirm the schedule. Due on Friday 30 October at 12:31 UTC is its next wipe. Counted from 26 days 23 hours ago, that is how long the current world has stood. A weekly wipe schedule is published in its tags.

Settings

Which map does [IND] Badnaam | Weekly run?

[IND] Badnaam | Weekly uses a map the game generates, procedural, at size 3,800 with seed 485541106. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on [IND] Badnaam | Weekly?

No gather rate appears in the name of [IND] Badnaam | Weekly. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. You will find Oxide running as plugins. The server describes itself as vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does [IND] Badnaam | Weekly run?

The setup is Rust network protocol 2635 and build 168909 on Linux for [IND] Badnaam | Weekly. Steam updates your game automatically, but you need the same protocol to join.

Does [IND] Badnaam | Weekly run smoothly?

In the last 48 hours, it averaged 133 server fps, with a low of 113. Entities peaked at 83,452, including buildings, deployables and everything else. Memory use peaked at 2,468 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is [IND] Badnaam | Weekly online, and how reliable is it?

You will find [IND] Badnaam | Weekly online now. The uptime it reports suggests a restart roughly 9 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.

Where is [IND] Badnaam | Weekly located?

Nothing published by [IND] Badnaam | Weekly states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 148.113.8.230:28015.

How to join

How do I join [IND] Badnaam | Weekly?

Open the console with F1 in Rust and enter client.connect 148.113.8.230:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://discord.com/invite/nqEzxqjkYp.

Key to its markings

Server tags

what each one means

Published as mp55,ptrak,$r?,v2635,^w,^v,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Survival in the standard Rust style.
mp55
Max players You can join up to 55 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes happen every week.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.