[GER]DuKs TESTSERVER
Online 148.251.2.84:30015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 03:05 UTC19d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [GER]DuKs TESTSERVER rank against other Rust servers?
By player hours over the last seven days, [GER]DuKs TESTSERVER places at #15,341, within the top 69% of ranked servers.
How busy is [GER]DuKs TESTSERVER?
[GER]DuKs TESTSERVER holds 0 players at the moment, out of 10 slots. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on [GER]DuKs TESTSERVER mean?
These are the tags [GER]DuKs TESTSERVER publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; rustmaps (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include [GER]DuKs TESTSERVER?
These Rust Population lists include [GER]DuKs TESTSERVER: Rust servers in Europe and Modded Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on [GER]DuKs TESTSERVER?
Averaged over recent wipes, 0 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on [GER]DuKs TESTSERVER?
The record holds too few of [GER]DuKs TESTSERVER's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 19 days 13 hours ago.
Settings
Which map does [GER]DuKs TESTSERVER run?
A custom map of size 4,000 is in use on [GER]DuKs TESTSERVER, and the map file is published, so you can download it here.
What are the rules and settings on [GER]DuKs TESTSERVER?
Nothing in [GER]DuKs TESTSERVER's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does [GER]DuKs TESTSERVER run?
On Linux, [GER]DuKs TESTSERVER runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does [GER]DuKs TESTSERVER run smoothly?
In the last 48 hours, it averaged 37 server fps, with a low of 9. The entity count reached 92,108: buildings, deployables and all other objects. The highest memory usage was 2,603 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [GER]DuKs TESTSERVER online, and how reliable is it?
Right now, [GER]DuKs TESTSERVER is online. Judging by the uptime it reports, the last restart was about 10 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is [GER]DuKs TESTSERVER located?
The name of [GER]DuKs TESTSERVER points to Europe, though it publishes no region tag. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 148.251.2.84:30015.
How to join
How do I join [GER]DuKs TESTSERVER?
To connect directly, open Rust's console with F1 and type client.connect 148.251.2.84:30015; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://rust.duks-gaming.com.