Rust PopulationField survey · Rust servers
Observing 80,805 players 11,809 servers 3,802 with someone on 104 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 12,916habitat unknownfirst seen 22 Oct 2026

[TEST] Sanguine Halloween Showcase (closed)

Online 148.72.141.118:28090 checked 8m ago

monthly wipes vanillamoddedcarbon

Measurements

Players now
0/ 20
0% full
7-day average
0
peak 1
Rank
#12,916
top 58%
Last wipe
5d ago
monthly schedule
Next wipe
7d 22h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75121:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

0
wipe-day peak
players, last three wipes

Coming wipes

7d 22h
Thu 5 Nov, 19:00 UTC
FW
35d 22h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:31 UTC5d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does [TEST] Sanguine Halloween Showcase (closed) rank against other Rust servers?

Over the past week it ranks #12,916 for player hours, which puts [TEST] Sanguine Halloween Showcase (closed) in the top 58% of all ranked servers.

How busy is [TEST] Sanguine Halloween Showcase (closed)?

[TEST] Sanguine Halloween Showcase (closed) holds 0 players at the moment, out of 20 slots. Averaged over seven days, it drew 0 players and reached a peak of 1. The busiest hour in the last 48 was 22:00 UTC, when an average of 1 players were on.

Lists and tags

What do the server tags on [TEST] Sanguine Halloween Showcase (closed) mean?

The game's server browser reads the tags [TEST] Sanguine Halloween Showcase (closed) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server has 20 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include [TEST] Sanguine Halloween Showcase (closed)?

On Rust Population, [TEST] Sanguine Halloween Showcase (closed) is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week and it will show up.

Wipe schedule

What does wipe day look like on [TEST] Sanguine Halloween Showcase (closed)?

Averaged over recent wipes, 0 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.

What is the wipe schedule on [TEST] Sanguine Halloween Showcase (closed)?

The force wipe is the only wipe [TEST] Sanguine Halloween Showcase (closed) takes, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 5 days 7 hours ago, that is how long the current world has stood. A monthly wipe schedule is what its tags publish.

Settings

Which map does [TEST] Sanguine Halloween Showcase (closed) run?

A procedural map of size 5,000 from seed 1337, generated by the game, is in use on [TEST] Sanguine Halloween Showcase (closed). The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is Custom Map.

What are the rules and settings on [TEST] Sanguine Halloween Showcase (closed)?

Nothing in [TEST] Sanguine Halloween Showcase (closed)'s name says how gather works. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does [TEST] Sanguine Halloween Showcase (closed) run?

On Linux, [TEST] Sanguine Halloween Showcase (closed) runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.

Does [TEST] Sanguine Halloween Showcase (closed) run smoothly?

In the last 48 hours, it averaged 30 server fps, with a low of 26. The entity count reached 33,983: buildings, deployables and all other objects. Up to 4,033 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is [TEST] Sanguine Halloween Showcase (closed) online, and how reliable is it?

Right now, [TEST] Sanguine Halloween Showcase (closed) is online. About 5 days 3 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 5 full days, 120 out of 120 hours. The first sighting by Rust Population was on 22 October 2026.

Where is [TEST] Sanguine Halloween Showcase (closed) located?

A region is not published by [TEST] Sanguine Halloween Showcase (closed). The location a server claims is what Rust Population shows, not the place where the machine stands. 148.72.141.118:28090 is where it lives.

How to join

How do I join [TEST] Sanguine Halloween Showcase (closed)?

Either enter client.connect 148.72.141.118:28090 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^m,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players The server has 20 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly Monthly wipes take place, following Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: no kits, no rate changes, no extra rules.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.