Local Test Server
Offline 149.19.22.101:28015 checked 39d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local Test Server rank against other Rust servers?
By player hours over the last seven days, Local Test Server places at #14,897, within the top – of ranked servers.
How busy is Local Test Server?
Local Test Server is offline at this count; we last saw it 39 days ago.
Tags
What do the server tags on Local Test Server mean?
The game's server browser reads the tags Local Test Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs164530 (Build): Game build: 164530; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Local Test Server?
These Rust Population lists include Local Test Server: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Local Test Server?
Too few wipes are on record for Local Test Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 39 days 1 hours ago, that is how long the current world has stood.
Map and rules
Which map does Local Test Server run?
The map on Local Test Server is procedural, made by the game.
What are the rules and settings on Local Test Server?
No gather rate appears in the name of Local Test Server. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Local Test Server run?
Rust network protocol 2633 and build 164530 on Windows is what Local Test Server uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Local Test Server online, and how reliable is it?
Currently offline, Local Test Server was last seen 39 days ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 19 September 2026.
Where is Local Test Server located?
No region is published by Local Test Server. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 149.19.22.101:28015.
How to join
How do I join Local Test Server?
Open the console with F1 in Rust and enter client.connect 149.19.22.101:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.