Rust: City of Tarkov [MAIN]
Online NA 15.204.143.189:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:49 UTC FW28d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust: City of Tarkov [MAIN] rank against other Rust servers?
Seven-day player hours put Rust: City of Tarkov [MAIN] at #3,068, or #514 in North America, inside the top 14% of all ranked servers.
How busy is Rust: City of Tarkov [MAIN]?
Rust: City of Tarkov [MAIN] holds 2 players at the moment, out of 50 slots. Seven days of counting give an average of 1 players and a peak of 3. In the last 48 hours the peak hour came at 04:00 UTC, averaging 2 players.
Tags
What do the server tags on Rust: City of Tarkov [MAIN] mean?
The game's server browser reads the tags Rust: City of Tarkov [MAIN] publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts5 (Group limit): The team limit is 5; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game; NA (North America): Its place in the server browser is under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Rust: City of Tarkov [MAIN]?
These Rust Population lists include Rust: City of Tarkov [MAIN]: Modded Rust servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on Rust: City of Tarkov [MAIN]?
Across its recent wipes the busiest crowds averaged 3 players. Peak came 1 hours into the latest wipe.
What is the wipe schedule on Rust: City of Tarkov [MAIN]?
The force wipe is the only wipe Rust: City of Tarkov [MAIN] takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 28 days 8 hours ago, that is how long the current world has stood. A monthly wipe schedule is what its tags publish.
Settings
Which map does Rust: City of Tarkov [MAIN] run?
The map on Rust: City of Tarkov [MAIN] is procedural, made by the game at size 6,000 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Tarkov City.
What are the rules and settings on Rust: City of Tarkov [MAIN]?
No gather rate appears in the name of Rust: City of Tarkov [MAIN]. A group may hold 5 players at most. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Rust: City of Tarkov [MAIN] run?
Rust network protocol 2635 and build 168909 on Linux is what Rust: City of Tarkov [MAIN] uses. The protocol must match for you to join, and Steam updates it for you.
Does Rust: City of Tarkov [MAIN] run smoothly?
In the last 48 hours, it averaged 60 server fps, with a low of 55. The entity count reached 253,349: buildings, deployables and all other objects. Up to 4,519 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Rust: City of Tarkov [MAIN] online, and how reliable is it?
Rust: City of Tarkov [MAIN] is up and running at the moment. Judging by the uptime it reports, the last restart was about 17 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.
Where is Rust: City of Tarkov [MAIN] located?
With its NA tag, Rust: City of Tarkov [MAIN] places itself in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 15.204.143.189:28015.
Getting in
How do I join Rust: City of Tarkov [MAIN]?
Either enter client.connect 15.204.143.189:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://store.rustarkov.com/.