Rust PopulationField survey · Rust servers
Observing 104,335 players 11,883 servers 3,951 with someone on 530 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,289habitat unknownfirst seen 26 Sep 2026

templars server

Offline 15.204.152.107:29837 checked 1d ago

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,289
top 69%
Last wipe
19d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123420:0022:0000:0001:0003:0005:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040020:0022:0000:0001:0003:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.9 days
usual gap
between real wipes
75%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctMon 5 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 02:13 UTC19d ago 1 – running 1
Mon 5 Oct, 22:06 UTC23d ago 2 held half 4.2 days 0
Thu 1 Oct, 19:34 UTC FW27d ago 1 held half 4.1 days 0
Mon 28 Sep, 01:16 UTC31d ago 1 held half 3.8 days 0
Sat 26 Sep, 16:52 UTC33d ago 1 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does templars server rank against other Rust servers?

Over the past week it ranks #15,289 for player hours, which puts templars server in the top 69% of all ranked servers.

How busy is templars server?

We have no live count for templars server right now. It was last seen 38 hours ago. We counted 0 players on average across the past week.

Tags

What do the server tags on templars server mean?

The game's server browser reads the tags templars server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include templars server?

These Rust Population lists include templars server: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe notes

What does wipe day look like on templars server?

The busiest point of its recent wipes averaged 1 players. Peak came 0 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on templars server?

There is no next wipe to predict: templars server wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 19 days 17 hours ago the current world was made.

Map and rules

Which map does templars server run?

templars server uses a map the game generates, procedural, at size 2,500 with seed 1190908787. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on templars server?

Nothing in templars server's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does templars server run?

Rust network protocol 2635 and build 168909 on Linux is what templars server uses. The protocol must match for you to join, and Steam updates it for you.

Does templars server run smoothly?

The last 48 hours saw an average of 221 server fps, with 205 as the lowest. The entity count reached 31,034: buildings, deployables and all other objects. Memory use peaked at 2,696 MB. Players feel lag when fps is low and the entity count climbs.

Is templars server online, and how reliable is it?

We last saw templars server 38 hours ago, and it is offline now. The uptime it reports suggests a restart roughly 17 hours ago. It was up 89% of the time over the last 7 full days, 150 out of 168 hours. The first sighting by Rust Population was on 26 September 2026.

Where is templars server located?

A region is not published by templars server. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 15.204.152.107:29837.

How to join

How do I join templars server?

Open the console with F1 in Rust and enter client.connect 15.204.152.107:29837. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players You can join up to 10 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.