RustTime | US East | Weekly | Quad
Offline NA 15.204.152.40:28015 checked 30d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 3 November, 04:15 UTC, in 4d 15h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustTime | US East | Weekly | Quad rank against other Rust servers?
RustTime | US East | Weekly | Quad ranks #16,921 on seven-day player hours, #1,698 in North America, and sits in the top 71% of all ranked servers.
How busy is RustTime | US East | Weekly | Quad?
At this count RustTime | US East | Weekly | Quad is offline, with its last sighting 30 days 8 hours ago.
Lists and tags
What do the server tags on RustTime | US East | Weekly | Quad mean?
The game's server browser reads the tags RustTime | US East | Weekly | Quad publishes: gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): 150 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^w (Weekly): Every week the server wipes; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RustTime | US East | Weekly | Quad?
These Rust Population lists include RustTime | US East | Weekly | Quad: Community servers, field-listed, North American Rust servers and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Wipe schedule
What is the wipe schedule on RustTime | US East | Weekly | Quad?
The next wipe for RustTime | US East | Weekly | Quad is estimated from weekly: 7 days after its last wipe. A wipe is due on Tuesday 3 November at 04:15 UTC, the next one. The world it runs now dates from 30 days 8 hours ago. A weekly wipe schedule is published in its tags.
Map and rules
Which map does RustTime | US East | Weekly | Quad run?
RustTime | US East | Weekly | Quad uses a map the game generates: procedural.
What are the rules and settings on RustTime | US East | Weekly | Quad?
The name tells you nothing about gather rates: RustTime | US East | Weekly | Quad states none. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. The plugins it runs are Oxide. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does RustTime | US East | Weekly | Quad run?
Rust network protocol 2633 and build 165217 on Linux is what RustTime | US East | Weekly | Quad uses. The protocol must match for you to join, and Steam updates it for you.
Is RustTime | US East | Weekly | Quad online, and how reliable is it?
Currently offline, RustTime | US East | Weekly | Quad was last seen 30 days 8 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 29 September 2026, Rust Population saw it for the first time.
Where is RustTime | US East | Weekly | Quad located?
The NA tag is how RustTime | US East | Weekly | Quad places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 15.204.152.40:28015.
How to join
How do I join RustTime | US East | Weekly | Quad?
Either enter client.connect 15.204.152.40:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.