Jack&Swan [TEST SERVER]
Online NA 15.204.232.45:28115 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers, top 58% in NA. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 22:45 UTC13h ago | – | – | – | 0 |
| Wed 28 Oct, 19:26 UTC16h ago | – | – | – | 0 |
| Tue 27 Oct, 19:43 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 19:23 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 18:49 UTC1d ago | – | – | – | 0 |
| Thu 22 Oct, 20:42 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 18:24 UTC6d ago | 1 | halved by day 3 | 5 days | 0 |
| Wed 21 Oct, 01:18 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 22:44 UTC8d ago | 1 | – | 1.8 days | 0 |
| Thu 1 Oct, 17:50 UTC FW27d ago | 0 | – | 19.2 days | 0 |
Quick answers
Player counts
How does Jack&Swan [TEST SERVER] rank against other Rust servers?
On player hours over the last seven days Jack&Swan [TEST SERVER] is #6,964, #1,083 in North America, placing it in the top 31% of ranked servers.
How busy is Jack&Swan [TEST SERVER]?
Jack&Swan [TEST SERVER] holds 0 players at the moment, out of 50 slots. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on Jack&Swan [TEST SERVER] mean?
The game's server browser reads the tags Jack&Swan [TEST SERVER] publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): Players do not fight each other; the world supplies the danger; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use; NA (North America): Its place in the server browser is under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Jack&Swan [TEST SERVER]?
These Rust Population lists include Jack&Swan [TEST SERVER]: Modded Rust servers, counted, PvE servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours and it will show up.
Wipe schedule
What is the wipe schedule on Jack&Swan [TEST SERVER]?
Every few hours Jack&Swan [TEST SERVER] starts a new world, so it keeps no wipe schedule and those resets are not counted as wipes.
Map and rules
Which map does Jack&Swan [TEST SERVER] run?
A procedural map of size 4,096 from seed 1337, generated by the game, is in use on Jack&Swan [TEST SERVER]. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.
What are the rules and settings on Jack&Swan [TEST SERVER]?
Nothing in Jack&Swan [TEST SERVER]'s name says how gather works. Eight players per group is the default, and it applies here. You get pve here, no player combat. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Jack&Swan [TEST SERVER] run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Jack&Swan [TEST SERVER]. Steam updates your game automatically, but you need the same protocol to join.
Does Jack&Swan [TEST SERVER] run smoothly?
The last 48 hours saw an average of 55 server fps, with 24 as the lowest. The entity count reached 149,352: buildings, deployables and all other objects. Up to 4,219 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is Jack&Swan [TEST SERVER] online, and how reliable is it?
Right now, Jack&Swan [TEST SERVER] is online. About 11 hours ago, it restarted, according to its uptime. Over the last 7 full days, 149 of 168 hours were online, or 89%. It was first seen by Rust Population on 13 September 2026.
Where is Jack&Swan [TEST SERVER] located?
The NA tag is how Jack&Swan [TEST SERVER] places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 15.204.232.45:28115.
How to join
How do I join Jack&Swan [TEST SERVER]?
To connect directly, open Rust's console with F1 and type client.connect 15.204.232.45:28115; or press Launch Rust on this page and Steam opens Rust and joins for you.