Stephen's Playground
Offline 15.218.111.176:28015 checked 18d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Stephen's Playground rank against other Rust servers?
By player hours over the last seven days, Stephen's Playground places at #13,631, within the top 62% of ranked servers.
How busy is Stephen's Playground?
Stephen's Playground is offline at this count; we last saw it 18 days 19 hours ago.
Tags
What do the server tags on Stephen's Playground mean?
What the game's server browser reads from Stephen's Playground is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Stephen's Playground?
These Rust Population lists include Stephen's Playground: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Stephen's Playground?
Too few wipes are on record for Stephen's Playground to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 18 days 20 hours ago, that is how long the current world has stood.
Map and rules
Which map does Stephen's Playground run?
A procedural map, generated by the game, is in use on Stephen's Playground.
What are the rules and settings on Stephen's Playground?
Nothing in Stephen's Playground's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Stephen's Playground run?
On Windows, Stephen's Playground runs Rust network protocol 2634 and build 167398. Steam updates your game automatically, but you need the same protocol to join.
Is Stephen's Playground online, and how reliable is it?
Currently offline, Stephen's Playground was last seen 18 days 19 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 10 October 2026.
Where is Stephen's Playground located?
No region is published by Stephen's Playground. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 15.218.111.176:28015 is where it lives.
Getting in
How do I join Stephen's Playground?
Either enter client.connect 15.218.111.176:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.