Rust PopulationField survey · Rust servers
Observing 53,885 players 11,698 servers 3,236 with someone on 139 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 4,466habitat unknownfirst seen 22 Oct 2026

A Shockbyte Rust Server

Online 15.235.23.53:28500 checked 14m ago

Measurements

Players now
0/ 10
0% full
7-day average
0
peak 5
Rank
#4,466
top 20%
Last wipe
6d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 23:53 UTC6d ago 4 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does A Shockbyte Rust Server rank against other Rust servers?

By player hours over the last seven days, A Shockbyte Rust Server places at #4,466, within the top 20% of ranked servers.

How busy is A Shockbyte Rust Server?

A Shockbyte Rust Server holds 0 players at the moment, out of 10 slots. Averaged over seven days, it drew 0 players and reached a peak of 5. The busiest hour in the last 48 was 23:00 UTC, when an average of 3 players were on.

Tags

What do the server tags on A Shockbyte Rust Server mean?

These are the tags A Shockbyte Rust Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include A Shockbyte Rust Server?

On Rust Population, A Shockbyte Rust Server is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Wipe schedule

What does wipe day look like on A Shockbyte Rust Server?

The busiest point of its recent wipes averaged 4 players. Peak came 0 hours into the latest wipe.

What is the wipe schedule on A Shockbyte Rust Server?

The record holds too few of A Shockbyte Rust Server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 6 days 10 hours ago.

Settings

Which map does A Shockbyte Rust Server run?

A procedural map of size 3,000 from seed 1393169208, generated by the game, is in use on A Shockbyte Rust Server. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on A Shockbyte Rust Server?

The name tells you nothing about gather rates: A Shockbyte Rust Server states none. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does A Shockbyte Rust Server run?

The setup is Rust network protocol 2635 and build 168909 on Linux for A Shockbyte Rust Server. Your game needs the same protocol to join; Steam takes care of updating it.

Does A Shockbyte Rust Server run smoothly?

It ran at 214 server fps on average over the last 48 hours, and never went below 176. The entity count reached 49,345: buildings, deployables and all other objects. Memory use peaked at 3,647 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is A Shockbyte Rust Server online, and how reliable is it?

You will find A Shockbyte Rust Server online now. The uptime it reports suggests a restart roughly 2 days 17 hours ago. It was up 99% of the time over the last 6 full days, 143 out of 144 hours. It was first seen by Rust Population on 22 October 2026.

Where is A Shockbyte Rust Server located?

No region is published by A Shockbyte Rust Server. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 15.235.23.53:28500.

How to join

How do I join A Shockbyte Rust Server?

Open the console with F1 in Rust and enter client.connect 15.235.23.53:28500. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.