Husky's Playground
Offline 15.235.23.5:27978 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Husky's Playground rank against other Rust servers?
The last seven days of player hours place Husky's Playground at #15,409, within the top 71% of all ranked servers.
How busy is Husky's Playground?
At this count Husky's Playground is offline, with its last sighting 16 days 8 hours ago.
Lists and tags
What do the server tags on Husky's Playground mean?
The game's server browser reads the tags Husky's Playground publishes: gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): The server has 75 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): Game build: 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Husky's Playground?
On Rust Population, Husky's Playground is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Husky's Playground?
The record holds too few of Husky's Playground's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 50 days 16 hours ago.
Map and rules
Which map does Husky's Playground run?
The map on Husky's Playground is procedural, made by the game at size 3,000 from seed 50000. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Husky's Playground?
Nothing in Husky's Playground's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does Husky's Playground run?
The setup is Rust network protocol 2633 and build 165217 on Linux for Husky's Playground. Your game needs the same protocol to join; Steam takes care of updating it.
Is Husky's Playground online, and how reliable is it?
Offline at the moment, Husky's Playground was last seen 16 days 8 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is Husky's Playground located?
A region is not published by Husky's Playground. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 15.235.23.5:27978 is where it lives.
Getting in
How do I join Husky's Playground?
Either enter client.connect 15.235.23.5:27978 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.