DadCore Test
Online 150.221.228.170:28015 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, and #620 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 12:45 UTC7d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does DadCore Test rank against other Rust servers?
By player hours over the last seven days, DadCore Test places at #15,318, within the top 69% of ranked servers. It places #620 among servers of the quad kind.
How busy is DadCore Test?
DadCore Test holds 0 players at the moment, out of 5 slots. A seven-day average of 0 players was counted here.
Tags
What do the server tags on DadCore Test mean?
The game's server browser reads the tags DadCore Test publishes: gmsoftcore (Game mode): The ruleset is softcore, which is easier; mp5 (Max players): You can join up to 5 slots; ts4 (Group limit): The team limit is 4; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168752 (Build): The game build is 168752; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include DadCore Test?
On Rust Population, DadCore Test is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What does wipe day look like on DadCore Test?
The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on DadCore Test?
Too few wipes are on record for DadCore Test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 7 days 23 hours ago, that is how long the current world has stood.
Map and rules
Which map does DadCore Test run?
The map on DadCore Test is procedural, made by the game.
What are the rules and settings on DadCore Test?
The name tells you nothing about gather rates: DadCore Test states none. 4 is the most a group can hold (quad). You get softcore here, Facepunch's lighter mode, where some loot is kept. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does DadCore Test run?
On Linux, DadCore Test runs Rust network protocol 2635 and build 168752. Steam updates your game automatically, but you need the same protocol to join.
Is DadCore Test online, and how reliable is it?
Right now, DadCore Test is online. Over the last 7 full days, 151 of 168 hours were online, or 90%. The first sighting by Rust Population was on 13 September 2026.
Where is DadCore Test located?
A region is not published by DadCore Test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 150.221.228.170:28015.
How to join
How do I join DadCore Test?
Open the console with F1 in Rust and enter client.connect 150.221.228.170:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.