DMA Testing Local
Offline 150.228.151.62:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does DMA Testing Local rank against other Rust servers?
The last seven days of player hours place DMA Testing Local at #10,601, within the top 48% of all ranked servers.
How busy is DMA Testing Local?
DMA Testing Local is offline at this count; we last saw it 3 days 20 hours ago. Seven days of counting give an average of 1 players and a peak of 1.
Tags
What do the server tags on DMA Testing Local mean?
What the game's server browser reads from DMA Testing Local is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include DMA Testing Local?
On Rust Population, DMA Testing Local is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What is the wipe schedule on DMA Testing Local?
Too few wipes are on record for DMA Testing Local to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 5 days 13 hours ago.
Map and rules
Which map does DMA Testing Local run?
DMA Testing Local uses a map the game generates: procedural.
What are the rules and settings on DMA Testing Local?
Nothing in DMA Testing Local's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is disabled.
About the server
Which version of Rust does DMA Testing Local run?
On Windows, DMA Testing Local runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Is DMA Testing Local online, and how reliable is it?
We last saw DMA Testing Local 3 days 20 hours ago, and it is offline now. It was up 0% of the time over the last 3 full days, 0 out of 72 hours. It was first seen by Rust Population on 25 October 2026.
Where is DMA Testing Local located?
No region is published by DMA Testing Local. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 150.228.151.62:28015.
Getting in
How do I join DMA Testing Local?
Open the console with F1 in Rust and enter client.connect 150.228.151.62:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.