MyLocalTest
Offline 150.228.63.234:28015 checked 27d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 11:41 UTC27d ago | 0 | – | running | 1 |
| Wed 30 Sep, 09:00 UTC28d ago | 1 | – | 1.1 days | 1 |
| Tue 29 Sep, 18:20 UTC29d ago | 1 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does MyLocalTest rank against other Rust servers?
Over the past week it ranks #16,557 for player hours, which puts MyLocalTest in the top 70% of all ranked servers.
How busy is MyLocalTest?
MyLocalTest is offline at this count; we last saw it 27 days 8 hours ago.
Lists and tags
What do the server tags on MyLocalTest mean?
What the game's server browser reads from MyLocalTest is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs166235 (Build): This server runs game build 166235; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include MyLocalTest?
These Rust Population lists include MyLocalTest: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on MyLocalTest?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on MyLocalTest?
Irregular times are when MyLocalTest wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 27 days 9 hours ago, that is how long the current world has stood.
Settings
Which map does MyLocalTest run?
The map on MyLocalTest is procedural, made by the game.
What are the rules and settings on MyLocalTest?
No gather rate appears in the name of MyLocalTest. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does MyLocalTest run?
On Windows, MyLocalTest runs Rust network protocol 2634 and build 166235. Steam updates your game automatically, but you need the same protocol to join.
Is MyLocalTest online, and how reliable is it?
We last saw MyLocalTest 27 days 8 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 29 September 2026.
Where is MyLocalTest located?
No region is published by MyLocalTest. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 150.228.63.234:28015.
How to join
How do I join MyLocalTest?
Open the console with F1 in Rust and enter client.connect 150.228.63.234:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.