Server Test
Offline 151.19.142.9:28015 checked 35d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Server Test rank against other Rust servers?
Over the past week it ranks #13,198 for player hours, which puts Server Test in the top 57% of all ranked servers.
How busy is Server Test?
We have no live count for Server Test right now. It was last seen 35 days 23 hours ago.
Tags
What do the server tags on Server Test mean?
These are the tags Server Test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): The game build is 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Server Test?
These Rust Population lists include Server Test: Community servers, field-listed and Vanilla Rust servers, counted. Filter the server list by Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on Server Test?
Too few wipes are on record for Server Test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 36 days ago, that is how long the current world has stood.
Settings
Which map does Server Test run?
Server Test uses a map the game generates: procedural.
What are the rules and settings on Server Test?
No gather rate appears in the name of Server Test. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Server Test run?
The setup is Rust network protocol 2633 and build 165217 on Windows for Server Test. Your game needs the same protocol to join; Steam takes care of updating it.
Is Server Test online, and how reliable is it?
Offline at the moment, Server Test was last seen 35 days 23 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 22 September 2026, Rust Population saw it for the first time.
Where is Server Test located?
A region is not published by Server Test. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 151.19.142.9:28015.
How to join
How do I join Server Test?
Either enter client.connect 151.19.142.9:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.