Rust PvE - Test
Offline 151.59.81.216:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rust PvE - Test rank against other Rust servers?
By player hours over the last seven days, Rust PvE - Test places at #8,443, within the top 38% of ranked servers.
How busy is Rust PvE - Test?
Rust PvE - Test is offline at this count; we last saw it 44 hours ago. Seven days of counting give an average of 1 players and a peak of 1. Look at the last 48 hours and 22:00 UTC stands out: it averaged 1 players.
Tags
What do the server tags on Rust PvE - Test mean?
The game's server browser reads the tags Rust PvE - Test publishes: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): You can join up to 5 slots; ts5 (Group limit): You may team with up to 5 players; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Rust PvE - Test?
Rust PvE - Test appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What is the wipe schedule on Rust PvE - Test?
Too few wipes are on record for Rust PvE - Test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 3 days 10 hours ago the current world was made.
Settings
Which map does Rust PvE - Test run?
A procedural map of size 3,500 from seed 1337, generated by the game, is in use on Rust PvE - Test. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Rust PvE - Test?
The name tells you nothing about gather rates: Rust PvE - Test states none. The group limit is 5 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Rust PvE - Test run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Rust PvE - Test. Steam updates your game automatically, but you need the same protocol to join.
Does Rust PvE - Test run smoothly?
It ran at 115 server fps on average over the last 48 hours, and never went below 106. Up to 66,670 entities were present, counting buildings, deployables and everything else. Up to 1,952 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is Rust PvE - Test online, and how reliable is it?
Currently offline, Rust PvE - Test was last seen 44 hours ago. About 12 hours ago, it restarted, according to its uptime. The last 1 full day gave 4% uptime, with 1 of 24 hours recorded as up. It was first seen by Rust Population on 26 October 2026.
Where is Rust PvE - Test located?
Nothing published by Rust PvE - Test states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 151.59.81.216:28015 is where it lives.
Getting in
How do I join Rust PvE - Test?
To connect directly, open Rust's console with F1 and type client.connect 151.59.81.216:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.