Rust PopulationField survey · Rust servers
Observing 55,156 players 11,749 servers 3,381 with someone on 134 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 9,625habitat unknownfirst seen 18 Sep 2026

Test

Offline 153.170.109.3:28020 checked 9h ago

Measurements

Players now
0/ ?
7-day average
1
peak 1
Rank
#9,625
top 43%
Last wipe
31d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75111:0012:0013:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 5

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 10:41 UTC14d ago – – running 1
Tue 13 Oct, 08:29 UTC15d ago 0 – 1.1 days 0
Thu 1 Oct, 18:03 UTC FW27d ago 1 halved by day 5 11.6 days 1
Wed 30 Sep, 14:34 UTC28d ago 1 – 1.1 days 1
Sun 27 Sep, 07:41 UTC31d ago 1 held half 3.3 days 1
Thu 24 Sep, 12:12 UTC34d ago 1 – 2.8 days 1
Wed 23 Sep, 03:50 UTC35d ago 1 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Test rank against other Rust servers?

Over the past week it ranks #9,625 for player hours, which puts Test in the top 43% of all ranked servers.

How busy is Test?

At this count Test is offline, with its last sighting 9 hours ago. We counted an average of 1 players in the past week, with 1 at the busiest. The busiest hour in the last 48 was 12:00 UTC, when an average of 1 players were on.

Tags

What do the server tags on Test mean?

What the game's server browser reads from Test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The server has 0 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs169498 (Build): Game build: 169498; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Test?

Test appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on Test?

Averaged over recent wipes, 1 players were counted at the busiest point. Half that peak held until the next wipe in 50% of its recent wipes. The crowd dropped below half by day 5 when it did not hold.

What is the wipe schedule on Test?

Irregular times are when Test wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 31 days 15 hours ago the current world was made.

Settings

What are the rules and settings on Test?

The name tells you nothing about gather rates: Test states none. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does Test run?

On Windows, Test runs Rust network protocol 2635 and build 169498. Steam updates your game automatically, but you need the same protocol to join.

Is Test online, and how reliable is it?

Offline at the moment, Test was last seen 9 hours ago. It was up 2% of the time over the last 7 full days, 3 out of 168 hours. On 18 September 2026, Rust Population saw it for the first time.

Where is Test located?

A region is not published by Test. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 153.170.109.3:28020.

How to join

How do I join Test?

Open the console with F1 in Rust and enter client.connect 153.170.109.3:28020. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs169498,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players The server has 0 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs169498
Build Game build: 169498.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.