[帝都城]
Online 153.35.147.23:55555 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 10% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 33 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:57 UTC FW27d ago | 6 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [帝都城] rank against other Rust servers?
By player hours over the last seven days, [帝都城] places at #2,244, within the top 10% of ranked servers.
How busy is [帝都城]?
The count reads 0 players on [帝都城], which has 100 slots. Seven days of counting give an average of 2 players and a peak of 10. The busiest hour in the last 48 was 10:00 UTC, when an average of 7 players were on.
Lists and tags
What do the server tags on [帝都城] mean?
What the game's server browser reads from [帝都城] is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts50 (Group limit): Teams can have no more than 50 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): A plugin framework, Oxide (uMod), is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs [帝都城]?
The 2ust.cn hostname that [帝都城] publishes is shared with 8 other servers we track; one operator most likely runs them.
Which Rust Population lists and filters include [帝都城]?
These Rust Population lists include [帝都城]: Community servers, field-listed, PvE servers, counted and Vanilla Rust servers, counted. Filter the server list by Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe notes
What does wipe day look like on [帝都城]?
Across its recent wipes the busiest crowds averaged 6 players. The crowd on the latest wipe peaked 33 hours in.
What is the wipe schedule on [帝都城]?
The force wipe is the only wipe [帝都城] takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 27 days 7 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Settings
Which map does [帝都城] run?
[帝都城] uses a map the game generates, procedural, at size 1,000 with seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.
What are the rules and settings on [帝都城]?
The name tells you nothing about gather rates: [帝都城] states none. A group may hold 50 players at most. pve is what it runs, no player combat. The server browser lists it under Community, as a community server. You will find Oxide running as plugins. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, is not running.
About the server
Which version of Rust does [帝都城] run?
Rust network protocol 2635 and build 168909 on Windows is what [帝都城] uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does [帝都城] run smoothly?
The last 48 hours saw an average of 109 server fps, with 52 as the lowest. Entities peaked at 45,030, including buildings, deployables and everything else. Up to 2,761 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is [帝都城] online, and how reliable is it?
Right now, [帝都城] is online. Judging by the uptime it reports, the last restart was about 3 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.
Where is [帝都城] located?
No region tag comes from [帝都城], but the name points to Asia. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 153.35.147.23:55555.
Getting in
How do I join [帝都城]?
To connect directly, open Rust's console with F1 and type client.connect 153.35.147.23:55555; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://68509.cn.