Rust PopulationField survey · Rust servers
Observing 47,275 players 11,713 servers 3,205 with someone on 100 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,256NAfirst seen 18 Oct 2026

testing

Offline NA 153.66.141.222:28015 checked 10d ago

duo weekly wipes moddedcarbon

Measurements

Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#15,256
top 69% · #1560 in NA
Last wipe
18d ago
weekly schedule
Next wipe
2d 15h
Sat 31 Oct, 15:49 UTC
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 69% of all ranked servers, top 84% in NA, and #378 of the duo servers (top 89%). Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Next wipe Saturday 31 October, 15:49 UTC, in 2d 15h. Weekly: 7 days after its last wipe

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does testing rank against other Rust servers?

On player hours over the last seven days testing is #15,256, #1,560 in North America, placing it in the top 69% of ranked servers. It places #378 among servers of the duo kind.

How busy is testing?

We have no live count for testing right now. It was last seen 10 days 3 hours ago.

Lists and tags

What do the server tags on testing mean?

These are the tags testing publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): The server has 20 slots; ts2 (Group limit): The team limit is 2; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^w (Weekly): Every week the server wipes; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use; NA (North America): Its place in the server browser is under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include testing?

testing appears among the Rust Population lists that follow: Rust population on duo servers, Modded Rust servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly and it will show up.

Wipe notes

What is the wipe schedule on testing?

The next wipe for testing is estimated from weekly: 7 days after its last wipe. On Saturday 31 October at 15:49 UTC its next wipe is due. 18 days 8 hours ago the current world was made. The tags state a weekly wipe schedule.

Settings

What are the rules and settings on testing?

No gather rate appears in the name of testing. 2 is the most a group can hold (duo). You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does testing run?

The setup is Rust network protocol 2634 and build 166652 on Windows for testing. Your game needs the same protocol to join; Steam takes care of updating it.

Is testing online, and how reliable is it?

Currently offline, testing was last seen 10 days 3 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 18 October 2026.

Where is testing located?

The NA tag is how testing places itself in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 153.66.141.222:28015.

How to join

How do I join testing?

Open the console with F1 in Rust and enter client.connect 153.66.141.222:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^z,^y,^w,NA,gmvanilla,cs166652,ts2

Game

gmvanilla
Game mode This is vanilla survival.
mp20
Max players The server has 20 slots.
ts2
Group limit The team limit is 2.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs166652
Build This server runs game build 166652.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Wipe schedule

^w
Weekly Every week the server wipes.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Region

NA
North America Its place in the server browser is under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.