RMM-test-live2
Offline 153.66.205.68:28115 checked 19d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RMM-test-live2 rank against other Rust servers?
Over the past week it ranks #15,824 for player hours, which puts RMM-test-live2 in the top 72% of all ranked servers.
How busy is RMM-test-live2?
RMM-test-live2 is offline at this count; we last saw it 19 days 4 hours ago.
Tags
What do the server tags on RMM-test-live2 mean?
These are the tags RMM-test-live2 publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): You can join up to 500 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RMM-test-live2?
These Rust Population lists include RMM-test-live2: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on RMM-test-live2?
Its rhythm cannot be told yet: too few of RMM-test-live2's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 19 days 4 hours ago.
Map and rules
What are the rules and settings on RMM-test-live2?
Nothing in RMM-test-live2's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does RMM-test-live2 run?
The setup is Rust network protocol 2634 and build 167398 on Windows for RMM-test-live2. The protocol must match for you to join, and Steam updates it for you.
Is RMM-test-live2 online, and how reliable is it?
Offline at the moment, RMM-test-live2 was last seen 19 days 4 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 10 October 2026.
Where is RMM-test-live2 located?
Nothing published by RMM-test-live2 states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 153.66.205.68:28115.
How to join
How do I join RMM-test-live2?
Open the console with F1 in Rust and enter client.connect 153.66.205.68:28115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.