Rust PopulationField survey · Rust servers
Observing 67,928 players 11,782 servers 3,558 with someone on 196 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,318habitat unknownfirst seen 13 Sep 2026

iTrn-Rust_10x

Offline 156.155.168.129:28015 checked 3d ago

10x

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,318
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:51 UTC FW27d ago 0 – running 0
Mon 28 Sep, 13:24 UTC30d ago 0 – 3.2 days 0
Sun 27 Sep, 21:45 UTC31d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does iTrn-Rust_10x rank against other Rust servers?

Over the past week it ranks #15,318 for player hours, which puts iTrn-Rust_10x in the top 69% of all ranked servers.

How busy is iTrn-Rust_10x?

iTrn-Rust_10x is offline at this count; we last saw it 3 days 11 hours ago. Counted over seven days: an average of 0 players.

Tags

What do the server tags on iTrn-Rust_10x mean?

What the game's server browser reads from iTrn-Rust_10x is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include iTrn-Rust_10x?

These Rust Population lists include iTrn-Rust_10x: 10x Rust servers: where the population is and Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Gather rate: 10x and it will show up.

Wipe schedule

What does wipe day look like on iTrn-Rust_10x?

Across its recent wipes the busiest crowds averaged 0 players. The crowd on the latest wipe peaked 0 hours in.

What is the wipe schedule on iTrn-Rust_10x?

No next wipe can be predicted for iTrn-Rust_10x, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 17 hours ago the current world was made.

Settings

Which map does iTrn-Rust_10x run?

A procedural map, generated by the game, is in use on iTrn-Rust_10x.

What are the rules and settings on iTrn-Rust_10x?

iTrn-Rust_10x advertises a 10x gather rate in its title. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does iTrn-Rust_10x run?

On Windows, iTrn-Rust_10x runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.

Is iTrn-Rust_10x online, and how reliable is it?

Currently offline, iTrn-Rust_10x was last seen 3 days 11 hours ago. It was up 58% of the time over the last 7 full days, 98 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is iTrn-Rust_10x located?

Nothing published by iTrn-Rust_10x states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 156.155.168.129:28015.

How to join

How do I join iTrn-Rust_10x?

Either enter client.connect 156.155.168.129:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players The server has 50 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.