Deep Sea Sask
Offline 156.236.84.141:28045 checked 26d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Deep Sea Sask rank against other Rust servers?
The last seven days of player hours place Deep Sea Sask at #16,408, within the top 69% of all ranked servers.
How busy is Deep Sea Sask?
At this count Deep Sea Sask is offline, with its last sighting 26 days 20 hours ago.
Lists and tags
What do the server tags on Deep Sea Sask mean?
What the game's server browser reads from Deep Sea Sask is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Deep Sea Sask?
These Rust Population lists include Deep Sea Sask: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What is the wipe schedule on Deep Sea Sask?
The next wipe for Deep Sea Sask is estimated from the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 35 days 13 hours ago the current world was made. Its tags give a wipe schedule of one wipe a month.
Settings
Which map does Deep Sea Sask run?
The map on Deep Sea Sask is procedural, made by the game at size 3,400 from seed 1410202462. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Deep Sea Sask?
No gather rate appears in the name of Deep Sea Sask. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Deep Sea Sask run?
Rust network protocol 2633 and build 165217 on Linux is what Deep Sea Sask uses. The protocol must match for you to join, and Steam updates it for you.
Is Deep Sea Sask online, and how reliable is it?
Offline at the moment, Deep Sea Sask was last seen 26 days 20 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 22 September 2026, Rust Population saw it for the first time.
Where is Deep Sea Sask located?
Nothing published by Deep Sea Sask states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 156.236.84.141:28045.
How to join
How do I join Deep Sea Sask?
Either enter client.connect 156.236.84.141:28045 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.