2X- Dingo Rust - Weekly-Quads
Offline NA 156.236.84.44:28060 checked 26d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 82% in NA, and #649 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 18:12 UTC, in 1d 15h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 18:12 UTC33d ago | 1 | – | running | 0 |
| Thu 17 Sep, 18:12 UTC40d ago | 3 | halved by day 5 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does 2X- Dingo Rust - Weekly-Quads rank against other Rust servers?
On player hours over the last seven days 2X- Dingo Rust - Weekly-Quads is #16,408, #1,629 in North America, placing it in the top 69% of ranked servers. It places #649 among servers of the quad kind.
How busy is 2X- Dingo Rust - Weekly-Quads?
At this count 2X- Dingo Rust - Weekly-Quads is offline, with its last sighting 26 days 12 hours ago.
Lists and tags
What do the server tags on 2X- Dingo Rust - Weekly-Quads mean?
What the game's server browser reads from 2X- Dingo Rust - Weekly-Quads is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The server has 100 slots; ts4 (Group limit): The team limit is 4; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^w (Weekly): Wipes happen every week; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): Its place in the server browser is under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include 2X- Dingo Rust - Weekly-Quads?
2X- Dingo Rust - Weekly-Quads appears among the Rust Population lists that follow: 2x Rust servers: the live count, Modded Rust servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Gather rate: 2x.
Wipe schedule
What does wipe day look like on 2X- Dingo Rust - Weekly-Quads?
The busiest point of its recent wipes averaged 2 players. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 5.
What is the wipe schedule on 2X- Dingo Rust - Weekly-Quads?
Its tag sets the prediction: too few of 2X- Dingo Rust - Weekly-Quads's wipes are on record to confirm the schedule. On Thursday 29 October at 18:12 UTC its next wipe is due. The world it runs now dates from 33 days 8 hours ago. The tags state a weekly wipe schedule.
Map and rules
Which map does 2X- Dingo Rust - Weekly-Quads run?
2X- Dingo Rust - Weekly-Quads uses a map the game generates, procedural, at size 4,050 with seed 922392180. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on 2X- Dingo Rust - Weekly-Quads?
2X- Dingo Rust - Weekly-Quads advertises a 2x gather rate in its title. A group can hold 4 players at most (quad). survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does 2X- Dingo Rust - Weekly-Quads run?
The setup is Rust network protocol 2633 and build 165217 on Linux for 2X- Dingo Rust - Weekly-Quads. Steam updates your game automatically, but you need the same protocol to join.
Is 2X- Dingo Rust - Weekly-Quads online, and how reliable is it?
We last saw 2X- Dingo Rust - Weekly-Quads 26 days 12 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is 2X- Dingo Rust - Weekly-Quads located?
With its NA tag, 2X- Dingo Rust - Weekly-Quads places itself in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 156.236.84.44:28060.
How to join
How do I join 2X- Dingo Rust - Weekly-Quads?
Open the console with F1 in Rust and enter client.connect 156.236.84.44:28060. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.