Rust PopulationField survey · Rust servers
Observing 40,469 players 11,646 servers 2,963 with someone on 87 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 16,408NAfirst seen 13 Sep 2026

2X- Dingo Rust - Weekly-Quads

Offline NA 156.236.84.44:28060 checked 26d ago

2x quad weekly wipes vanillamoddedoxide

Measurements

Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#16,408
top 69% · #1629 in NA
Last wipe
33d ago
weekly schedule
Next wipe
1d 15h
Thu 29 Oct, 18:12 UTC
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 69% of all ranked servers, top 82% in NA, and #649 of the quad servers (top 74%). Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:12 UTC, in 1d 15h. Its weekly schedule tag · low confidence

7 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 5

Coming wipes

1d 15h
Thu 29 Oct, 18:12 UTC
8d 16h
Thu 5 Nov, 19:00 UTC
FW
15d 15h
Thu 12 Nov, 18:12 UTC
22d 15h
Thu 19 Nov, 18:12 UTC
29d 15h
Thu 26 Nov, 18:12 UTC
36d 16h
Thu 3 Dec, 19:00 UTC
FW
43d 15h
Thu 10 Dec, 18:12 UTC

The first 48 hours of its last wipes

Thu 24 SepThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 18:12 UTC33d ago 1 – running 0
Thu 17 Sep, 18:12 UTC40d ago 3 halved by day 5 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does 2X- Dingo Rust - Weekly-Quads rank against other Rust servers?

On player hours over the last seven days 2X- Dingo Rust - Weekly-Quads is #16,408, #1,629 in North America, placing it in the top 69% of ranked servers. It places #649 among servers of the quad kind.

How busy is 2X- Dingo Rust - Weekly-Quads?

At this count 2X- Dingo Rust - Weekly-Quads is offline, with its last sighting 26 days 12 hours ago.

Lists and tags

What do the server tags on 2X- Dingo Rust - Weekly-Quads mean?

What the game's server browser reads from 2X- Dingo Rust - Weekly-Quads is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The server has 100 slots; ts4 (Group limit): The team limit is 4; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^w (Weekly): Wipes happen every week; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): Its place in the server browser is under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include 2X- Dingo Rust - Weekly-Quads?

2X- Dingo Rust - Weekly-Quads appears among the Rust Population lists that follow: 2x Rust servers: the live count, Modded Rust servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Gather rate: 2x.

Wipe schedule

What does wipe day look like on 2X- Dingo Rust - Weekly-Quads?

The busiest point of its recent wipes averaged 2 players. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 5.

What is the wipe schedule on 2X- Dingo Rust - Weekly-Quads?

Its tag sets the prediction: too few of 2X- Dingo Rust - Weekly-Quads's wipes are on record to confirm the schedule. On Thursday 29 October at 18:12 UTC its next wipe is due. The world it runs now dates from 33 days 8 hours ago. The tags state a weekly wipe schedule.

Map and rules

Which map does 2X- Dingo Rust - Weekly-Quads run?

2X- Dingo Rust - Weekly-Quads uses a map the game generates, procedural, at size 4,050 with seed 922392180. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on 2X- Dingo Rust - Weekly-Quads?

2X- Dingo Rust - Weekly-Quads advertises a 2x gather rate in its title. A group can hold 4 players at most (quad). survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does 2X- Dingo Rust - Weekly-Quads run?

The setup is Rust network protocol 2633 and build 165217 on Linux for 2X- Dingo Rust - Weekly-Quads. Steam updates your game automatically, but you need the same protocol to join.

Is 2X- Dingo Rust - Weekly-Quads online, and how reliable is it?

We last saw 2X- Dingo Rust - Weekly-Quads 26 days 12 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is 2X- Dingo Rust - Weekly-Quads located?

With its NA tag, 2X- Dingo Rust - Weekly-Quads places itself in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 156.236.84.44:28060.

How to join

How do I join 2X- Dingo Rust - Weekly-Quads?

Open the console with F1 in Rust and enter client.connect 156.236.84.44:28060. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^w,^v,NA,gmvanilla,cs165217,ts4,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players The server has 100 slots.
ts4
Group limit The team limit is 4.
v2633
Protocol Your game needs the same version, protocol 2633, to join.
cs165217
Build This server runs game build 165217.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly Wipes happen every week.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Region

NA
North America Its place in the server browser is under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.