Outback Modded 7x | AU/OCE
Online 157.211.49.86:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 2 November, 07:22 UTC, in 5d 8h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 07:22 UTC15d ago | 1 | – | running | 0 |
| Thu 1 Oct, 21:28 UTC FW26d ago | 0 | – | 10.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Outback Modded 7x | AU/OCE rank against other Rust servers?
Over the past week it ranks #15,405 for player hours, which puts Outback Modded 7x | AU/OCE in the top 69% of all ranked servers.
How busy is Outback Modded 7x | AU/OCE?
Outback Modded 7x | AU/OCE holds 0 players at the moment, out of 50 slots. We counted 0 players on average across the past week.
Tags
What do the server tags on Outback Modded 7x | AU/OCE mean?
These are the tags Outback Modded 7x | AU/OCE publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^w (Weekly): Every week the server wipes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Outback Modded 7x | AU/OCE?
Outback Modded 7x | AU/OCE appears among the Rust Population lists that follow: Oceania Rust servers, counted and Modded Rust servers, counted. Filter the server list by Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly and it will show up.
Wipe schedule
What does wipe day look like on Outback Modded 7x | AU/OCE?
Across its recent wipes the busiest crowds averaged 0 players. 37 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Outback Modded 7x | AU/OCE?
Its tag sets the prediction: too few of Outback Modded 7x | AU/OCE's wipes are on record to confirm the schedule. Due on Monday 2 November at 07:22 UTC is its next wipe. 15 days 15 hours ago the current world was made. The tags state a weekly wipe schedule.
Map and rules
Which map does Outback Modded 7x | AU/OCE run?
A procedural map of size 4,500 from seed 1337, generated by the game, is in use on Outback Modded 7x | AU/OCE. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Outback Modded 7x | AU/OCE?
The name says it: gathering is multiplied 7x on Outback Modded 7x | AU/OCE. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Outback Modded 7x | AU/OCE run?
On Windows, Outback Modded 7x | AU/OCE runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does Outback Modded 7x | AU/OCE run smoothly?
In the last 48 hours, it averaged 138 server fps, with a low of 77. The entity count reached 204,141: buildings, deployables and all other objects. The highest memory usage was 5,704 MB. Players feel lag when fps is low and the entity count climbs.
Is Outback Modded 7x | AU/OCE online, and how reliable is it?
You will find Outback Modded 7x | AU/OCE online now. About 2 days 17 hours ago, it restarted, according to its uptime. It was up 97% of the time over the last 7 full days, 163 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Outback Modded 7x | AU/OCE located?
Nothing in the tags says where Outback Modded 7x | AU/OCE is, but its name points to Oceania. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 157.211.49.86:28015 is where it lives.
Getting in
How do I join Outback Modded 7x | AU/OCE?
Either enter client.connect 157.211.49.86:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.