Da Hood
Offline 157.85.85.130:26023 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers, and #395 of the quad servers (top 48%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:10 UTC26d ago | 4 | – | running | 0 |
| Sun 27 Sep, 16:55 UTC31d ago | 1 | halved by day 3 | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Da Hood rank against other Rust servers?
By player hours over the last seven days, Da Hood places at #7,063, within the top 32% of ranked servers. It places #395 among servers of the quad kind.
How busy is Da Hood?
At this count Da Hood is offline, with its last sighting 28 hours ago. We counted an average of 0 players in the past week, with 3 at the busiest.
Lists and tags
What do the server tags on Da Hood mean?
What the game's server browser reads from Da Hood is this set of tags: gmsoftcore (Game mode): The ruleset is softcore, which is easier; mp20 (Max players): You can join up to 20 slots; ts4 (Group limit): You may team with up to 4 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Da Hood?
On Rust Population, Da Hood is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad and it will show up.
Wipe notes
What does wipe day look like on Da Hood?
Averaged over recent wipes, 2 players were counted at the busiest point. The crowd on the latest wipe peaked 25 hours in. In 0% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 3.
What is the wipe schedule on Da Hood?
The record holds too few of Da Hood's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 26 days 13 hours ago the current world was made.
Map and rules
Which map does Da Hood run?
Da Hood uses a map the game generates, procedural, at size 4,500 with seed 1768763. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Da Hood?
The name tells you nothing about gather rates: Da Hood states none. The cap on groups is 4 players (quad). softcore is what it runs, Facepunch's lighter mode, where some loot is kept. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Da Hood run?
On Linux, Da Hood runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does Da Hood run smoothly?
It ran at 77 server fps on average over the last 48 hours, and never went below 29. Entities peaked at 119,955, including buildings, deployables and everything else. Memory use peaked at 5,359 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Da Hood online, and how reliable is it?
We last saw Da Hood 28 hours ago, and it is offline now. Judging by the uptime it reports, the last restart was about 37 hours ago. Over the last 7 full days, 149 of 168 hours were online, or 89%. On 27 September 2026, Rust Population saw it for the first time.
Where is Da Hood located?
No region is published by Da Hood. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 157.85.85.130:26023.
Getting in
How do I join Da Hood?
To connect directly, open Rust's console with F1 and type client.connect 157.85.85.130:26023; or press Launch Rust on this page and Steam opens Rust and joins for you.