[UA]KILLHOUSE PVE 2X
Offline 157.85.85.234:28015 checked 25d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 14:26 UTC27d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [UA]KILLHOUSE PVE 2X rank against other Rust servers?
The last seven days of player hours place [UA]KILLHOUSE PVE 2X at #15,903, within the top 70% of all ranked servers.
How busy is [UA]KILLHOUSE PVE 2X?
[UA]KILLHOUSE PVE 2X is offline at this count; we last saw it 25 days 17 hours ago.
Tags
What do the server tags on [UA]KILLHOUSE PVE 2X mean?
These are the tags [UA]KILLHOUSE PVE 2X publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): Game build: 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [UA]KILLHOUSE PVE 2X?
[UA]KILLHOUSE PVE 2X appears among the Rust Population lists that follow: 2x Rust servers: the live count, Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Wipe notes
What does wipe day look like on [UA]KILLHOUSE PVE 2X?
Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [UA]KILLHOUSE PVE 2X?
Once a month [UA]KILLHOUSE PVE 2X wipes, and that is with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 27 days 15 hours ago, that is how long the current world has stood. In its tags a monthly wipe schedule is published.
Map and rules
Which map does [UA]KILLHOUSE PVE 2X run?
A procedural map of size 4,250 from seed 50000, generated by the game, is in use on [UA]KILLHOUSE PVE 2X. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [UA]KILLHOUSE PVE 2X?
The name says it: gathering is multiplied 2x on [UA]KILLHOUSE PVE 2X. Eight players per group is the default, and it applies here. You get pve here, no player combat. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does [UA]KILLHOUSE PVE 2X run?
The setup is Rust network protocol 2633 and build 165217 on Linux for [UA]KILLHOUSE PVE 2X. Your game needs the same protocol to join; Steam takes care of updating it.
Is [UA]KILLHOUSE PVE 2X online, and how reliable is it?
We last saw [UA]KILLHOUSE PVE 2X 25 days 17 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 29 September 2026, Rust Population saw it for the first time.
Where is [UA]KILLHOUSE PVE 2X located?
A region is not published by [UA]KILLHOUSE PVE 2X. The location a server claims is what Rust Population shows, not the place where the machine stands. 157.85.85.234:28015 is where it lives.
Getting in
How do I join [UA]KILLHOUSE PVE 2X?
Open the console with F1 in Rust and enter client.connect 157.85.85.234:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.