A Shockbyte Rust Server
Online 157.85.86.104:28015 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 22:25 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 22:14 UTC1d ago | – | – | – | 1 |
| Mon 26 Oct, 19:41 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 18:24 UTC1d ago | – | – | – | 0 |
| Sat 24 Oct, 18:38 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 18:19 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 17:32 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 17:20 UTC3d ago | – | – | – | 1 |
| Sat 24 Oct, 15:32 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 15:13 UTC3d ago | – | – | – | 1 |
| Sat 24 Oct, 14:56 UTC3d ago | – | – | – | 1 |
| Sat 24 Oct, 00:49 UTC4d ago | – | – | – | 0 |
Quick answers
Player counts
How does A Shockbyte Rust Server rank against other Rust servers?
By player hours over the last seven days, A Shockbyte Rust Server places at #5,874, within the top 26% of ranked servers.
How busy is A Shockbyte Rust Server?
Of its 40 slots, A Shockbyte Rust Server is using 0 right now. Seven days of counting give an average of 0 players and a peak of 2. In the last 48 hours the peak hour came at 22:00 UTC, averaging 0 players.
Lists and tags
What do the server tags on A Shockbyte Rust Server mean?
The game's server browser reads the tags A Shockbyte Rust Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include A Shockbyte Rust Server?
On Rust Population, A Shockbyte Rust Server is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days and it will show up.
Wipe notes
What is the wipe schedule on A Shockbyte Rust Server?
A new world comes every few hours on A Shockbyte Rust Server, which is why no wipe schedule is kept and those resets do not count as wipes.
Map and rules
Which map does A Shockbyte Rust Server run?
The map on A Shockbyte Rust Server is procedural, made by the game at size 1,500 from seed 50000. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on A Shockbyte Rust Server?
The name tells you nothing about gather rates: A Shockbyte Rust Server states none. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does A Shockbyte Rust Server run?
The setup is Rust network protocol 2635 and build 168909 on Linux for A Shockbyte Rust Server. Steam updates your game automatically, but you need the same protocol to join.
Does A Shockbyte Rust Server run smoothly?
It ran at 217 server fps on average over the last 48 hours, and never went below 105. The entity count reached 93,221: buildings, deployables and all other objects. Up to 3,890 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is A Shockbyte Rust Server online, and how reliable is it?
A Shockbyte Rust Server is up and running at the moment. Judging by the uptime it reports, the last restart was about 31 hours ago. It was up 89% of the time over the last 5 full days, 107 out of 120 hours. The first sighting by Rust Population was on 22 October 2026.
Where is A Shockbyte Rust Server located?
Nothing published by A Shockbyte Rust Server states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 157.85.86.104:28015.
Getting in
How do I join A Shockbyte Rust Server?
Open the console with F1 in Rust and enter client.connect 157.85.86.104:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.